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Preview-Schein – Lights and Shadows

previewscheinlightsandshadows

Preview-Schein – Lights and Shadows

Shaders

If you want something with more realism than other shaderpacks, this shaderpack might just be what you are searching for. Modders love this one as it features subtle tweaks to lighting, shadowing, clouds and fog – not to mention being easy to adjust quality so as to optimize PC performance without losing visual fidelity. Featuring both vertex and fragment shaders to draw each pixel of the screen – vertex defines an enclosing triangle while fragment sets values for each individual pixel within that triangle – making this shader pack so convincingly good- looking.

Lighting Settings

Lighting Settings asset provides the foundation for lighting in any Scene. It determines which rendering mode (Legacy, Voxel, Compatibility ShadowMap Future etc) and also provides numerous properties to alter color and brightness of the illumination.

Controls whether global illumination is baked, ray bounces are enabled and caustics are computed. Interior provides direct and indirect lighting with shadows optimized for interior environments; settings to eliminate noise from local lights; sampling HDRIs more accurately and eliminating lighting with points lights smaller than scene world radius are included in its options.

Baked Indirect lighting resembles Interior’s, but offers real-time shadow maps which can be used with point and line lights. Subtractive provides both indirect and direct lighting via one Directional Light; however, its results don’t match reality and are best used in stylized art or low-end hardware but do provide significant performance enhancement.