Put me in the camp of points and click on Gabriel Knight in 1993: A lover who vehemently believes in his father’s sins. The first was a thriller mystery trilogy, featuring writing cut above Sierra’s regular online fare, puzzles that go towards the wise research aspects rather than the logic of the moon, and the illustrious asshole of the Cajun protagonist.
The Cathy Rain series owe much to Gabriel Knight. It exchanges the author of New Orleans in the 90s with a student of biker-chick/journalism in the 90s, replacing voodoo murders, including the death of grandparents, with conspiracy. But despite fair praise from John at the time, Kathy’s first outing included cults, trauma, the disappearance of a small town, and muddy plots about the elder god that could be understood by the director’s cut in 2021.
The sequel begins with a summary of the director’s cut and officially forms it canoe as the definitive version of Cathy’s past adventures in Conwell Springs. Three years after that incident, Cathy lives in the old, clever, average-built city of Cassidy. She is struggling to maintain the PI office, Rain research. Until the mentor informed him that he had $200,000 rewards for information about a serial killer known as “Soothsayer.” After deciding to hunt the murderer, Kathy connects with Christian’s roommate Irene (the pair is a lovely strange couple) and learns that the fortune teller is leading to the events of Conwell Springs.


This plot is more confident in his presentation than Cathy Lane 1. Cathy Lane 1 seemed unsure what to do with that supernatural element, and plunged into Twin Peaks territory 11 hours after playing mainly straight. Here, David Lynch’s Surrealist and Silent Hill’s Dash of Terror is naturally woven into the story at the end of each in-game day. This concludes with Cathy experiencing a vivid nightmare featuring Burgundy-friendly Bardi speaking at Crimson One, Riddles. These scenes are connective tissue, making searches for Soothsayer more appealing, and the question presented by the first game: “Huh, what’s going on?”
Your research method is similar to Gabriel Knight: The Father’s Sin, but the minimal interface of the Lucasarts game in the late 90s – full throttle and more. (For those wondering if this is more Sierra or Lukassart when this leads to death, get to know you can You’ll die, but doing so will fade the screen to white and return to where you were. ) Most of your activities are standard points, click on staff – chat with people, pick up items, use items to solve puzzles and proceed further. Whenever Kathy talks to an NPC, the well-drawn dialogue and a wide range of topics are very appealing, with an elegant system that allows people to ask about inventory and direct environment objects, prompting a wide variety of answers.

Roundabout, overly complex puzzle sequences are closely related to the adventure genre, but most of Kathy’s challenges can be solved by clicking on the right hotspot or fatigued the inventory combination. There are several sequences that fluctuate towards the filler (i.e. hand the NPC a proper set of tools to help repair the car), but most are neatly inspired, such as composed to the correct haiku to impress the owner of the Poetry Club. There are two particularly tricky (and very ’90s) puzzles with computer hacking and deciphering, but it’s easier than the moment of his father’s sin, when Gabriel had to decipher the Voodoo vibes to find a secret cult hideout by Gabriel.


Your journey is explained by some of the best pixel art I’ve seen in point and click games. The lighting effect that dries Kathy as she walks under Cassidy’s neon sign feels like she lives in a parallel timeline where Gabriel Knight continues to embrace 2D for subsequent mystery instead of FMV and Cranky’s early days. Voice acting makes the job do well (actors from Kathy and Eileen’s first game should be welcome), Daniel Kobiraz’s score provides a semi-form, semi-accidental atmosphere that I can listen to while writing this review. Check out YouTube’s OST. The main map theme that plays like CareCare -Care -Cathy is running around the town of pigs really moves me.

All of these facets are woven into Kathy Lane 2: Source Sayer is one of the most engrossing adventures I’ve played in a long time. But it relies heavily on expanding its ancestor story, and many of its more interesting twists exist to iron rough patches of the plot from the first game, like the cuts of Director Kathy Rain 1. However, the sequel doesn’t necessarily have to be a completely standalone experience. can Perhaps blowing up both Cathy Lane 1 and 2 over the long weekend. If that seems favorable, try Cathy. The detective is actually born and as Fam Gabriel Knight, she carries a niche genre of torch in a fantastic way.
This review is based on a review build of the game provided by the developer.
Disclosure: We tested the beta version of Cathy Lane 2 in early 2025.