Atomfall devs insist upcoming game isn’t a London Fallout

In-game image showing the red phone booth at Atomfall.

There are so many mysteries for you to reveal. Images from the rebellion

After all, Atom Fall isn’t an adventure like Fallout set in England.

The developer behind it Atomic Power I shrugged fall out In comparison, they dubbed them “misleading” but admitted they were always expecting that they would appear.

Set five years after the nuclear disaster in northern England, Atomic Power It is a post-apocalyptic world with alternative historic designs. fall out Yes, that’s where the comparison ends Atomic Power It’s that “your own.”

Speaking to IGN, art director Ryan Green admitted. fall out Considering the design choices, comparisons were inevitable, but when it comes to playing the game itself, Atomic Power There are many differences between the long-standing Bethesda franchises.

A character from Atom Fall walking through town.
A big difference. Images from the rebellion

“Once you play it, you’re sure, this is its own,” he said, but admitting that the comparison is something they appreciate, but fall out Franchise.

One of the major differences between fall out The story is both the way it works and the full length. Green says the completed players can expand it, but the average playthrough takes about 25 hours.

Atomic Power There is no linear story to follow like many other games fall outinstead, we’ll introduce you to the “Spider Web of Connected Story.” Once one thread is disconnected, another thread returns to a larger mystery when playing, and the main quest line appears to be completely avoided.

Green’s comments are perfectly in line with Dot Esports’s own early experiences Atomic Power, From what we discovered, there is no Super Soldier approach, survival is about challenging rare resources and challenging combat.

There are various consequences to end the game, but Green is sure it is possible to complete without killing anyone, revealing that he is currently nine hours before the playthrough without ending his life.

The freedom to make your own path is as exciting as ever, but the most interesting element here is the lack of a main quest line, and instead progresses at a pace determined by the player on the route of choice.

I really like the idea of ​​going down a completely different route to friends in the game and having a completely different experience, so this aspect is exciting and in fact I’m so glad that we don’t actually see it fall out-Like an approach.

This is because I definitely fall into the perfectionist category and my history in Bethesda games was because I acted like a pack mule on every occasion, on every occasion, carrying everything from random cutlery to stuffed animals collections, just because I could.


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