The sci-fi horror tropes I enjoy so much are arboretums that provide oxygen to ships and structures. Both are clever (if it is? I think it’s from Alex Garland Criminally underrated Sunshine did that. Kenny Rentill’s biological shock did that. Dead space too. The abandoned ark that you will survive with dandelions also has plants, but the warning is that the plants can move. Another warning is that plants are bastards.
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This is a single player bad place explorer. You’re trying to play as a stuck astronaut, drive away supplies, build shelters for regular life support shorts, create weapons, and maintain morale while traversing dangerous jungle feed environments. The game features a novel “suffocation or treat” system. Here you can pry open an open, sealed door without knowing whether there are valuable supplies or if there is a scary space on the other side. Other features! more!
- You’ll walk through the jungle corridors and cut for gear, exotic weapons and unusual decorations.
- Open the ply and pray that the long sealed bulkhead door – the interstellar space does not wait for you on the other side.
- Supply the patch with rotten spacesuits, lead-lined radiation devices, and other protective clothing to traverse dangerous new areas.
- Stockpiling the next cold snap. Life support is in Fritz after being left unattended for centuries and can never be certain that it could fail one day.
- The jungle is alive and highly hostile. Run through the serrated tendrils of the lifespan of a crawled plant, or barricade up and hide somewhere safely?
The development team’s Manzanita Interactive has its roots in the project Zomboid Modding Community. They say they have moved this spirit of customization forward. Therefore, the game will be shipped with a custom map editor and its LUA API. “For Modders, Games made from Modders, Modders.” I might have added that last bit. The release date is still TBA. In the meantime, here is the Tipper of Ewan Wilson on Plant Fear: