Hyper Chargethe whimsical action figure shooter came close to one of the top 10 sellers on the PS5 over the weekend, thanks to the integrity of the developers. Every day, thousands of new games are released in major stores, and the sad reality is that most don’t get it done. Live service titles like Fortnite Already, most of your user base is stacked on a specific platform. Some games are far below what you need to make them in the first place. And we’ll arrive Hypercharge: Not boxedA third-person shooter who controls action figures ported to Xbox and PlayStation at the end of May.
Originally released on Steam in 2020. Hyper Charge We arrived at the scene with lots of fanfare. The video of the game was regularly reviewed on social media as onlookers were pleased with the game’s outlook that could be seen straight from Pixar. Toy Story. granted by a steam user Hyper Charge “Very positive” rating. One top review on the platform declares the experience of “pure childhood joy.” It’s not bad for a game created by a team of five.
But that was years ago. In 2025, the shooting game landscape is more competitive than ever. In other words, success is not guaranteed. Hyper Charge. Despite being launched with cross-platform support, interest in the game appears to have been minimal at the start of 2025. Steam declared that the top voting review, posted on May 12th of this year, was “The game is dead.”
The console players quickly realized this was true, and at least one player expressed their dissatisfaction by joining social media. The player claimed there were not enough players to form a complete lobby, and that there was “literally five online.”
This has led developer Digital Cyber Cherries to respond, and this post was surprisingly serious. The makers of action figure games admitted that not many people enjoy the game, but they admitted that as long as the game brings joy to someone else somewhere, they were fine.
The developers have followed up on this post with lengthy explanations and stated that they eventually made the game they wanted as a child.
“Making a game never happened about getting rich, becoming famous, or having the most simultaneous players.”
“Building a game wasn’t about getting rich, becoming famous, or having the most simultaneous players,” reads the post. “For us, being rich means we are awake every day to do what we love together with the people we love (…) we keep paying our bills, feeding our families, making things that we care about, yeah, we’re already rich in our eyes.”
Developer vulnerability displays have exploded on social media. There, the Post has received over 600,000 views. This caution was enough to catapult the game to the top 10 PS5 sellers over the weekend.
“I picked it up yesterday to support you on the PS5!” You will see one response. “I’ll get this game once I get paid again,” says another.
meanwhile Hyper Charge The bestseller list seems to have fallen out at the moment, but it is still ranked fifth in the new release of the PS5 bestseller. The attention-catching whirlwind was still welcomed by small developers.
“To be honest, it was surreal,” says Joe Henson, Head of Marketing. Hyper Chargetold gripyajoystick by email. “We’re a team of five, we don’t have publishers, no external funding, no big marketing budgets. We’re just five friends who wanted to develop a game of love and create a game that means something to us. Hyper Charge The new release of the #5 bestseller on PlayStation is something we never expected, so it goes viral and stands alongside the major AAA title. It really touched us. ”
It should be noted that Henson does not share the base number of a particular player with the polygon and although the game does not have a “huge” player base, there are thousands of players on every platform. He also repeatedly stated that developers view the game as more collaborative experiences and that online features are more bonuses.
“I fully understand that if you’re trying to jump into an online match and you can’t find anyone, you can be frustrated,” Henson says. “I’ve heard that. But I don’t think it’s fair to call the game a failure. It’s doing what it’s trying to do exactly. It’s not the main focus, it offers a solid offline and local collaborative experience online.”
Next is the normal business. There are bugs to fix, and there are updates that doll out to make sure that cross-platform works as intended. But the team is still spending time immersing themselves in accomplishment.
“It was a monumental job, but it’s something we are extremely proud of,” Henson says.
Hypercharge: Not boxed Available on PC, Xbox Series X/S, Xbox One, PlayStation 4, PlayStation 5, and Nintendo Switch.