The Seeker in Metaphor: ReFantazio is more than a class — it’s a manifesto

Metaphor: Lipermenta massive RPG hit of 2024, created by Studio Zero and published by Atlus, sailed from Critical Acclaim to Game Awards Glory and set sail for its marquee debut on the Xbox Game Pass. The feet of the game are evidence of Hashishimagawa, Hajima Taiju, and Daisheng – the same people as the recent director Persona Game – Promotion Metaphor For works of art.

Metaphor It was born from the team’s desire to create and understand what “fantasy” is. It is one of the central themes of the story, but the idea that there is more elegant expression. Metaphor: LipermentSeeker archetype.

There are many RPG games that use class systems – also known as job systems When it comes to combat, it’s about giving players more space to increase their creativity. This concept has been changing over the years from a class tied to a character to a class that works to change roles within a party. Still, regardless of how innovative the in-game list of classes is; Octopath TravelersTo Starsea Bravely defaultPerformers are usually designed around combat abilities.

in Metaphor: Lipermentthe archetype doesn’t change much. Working in the same way as any other job system allows all characters to learn all the archetypes available. Among them are several classic concepts, such as the knight, the thief, the magician, and the healer. But it is the first archetype given to the protagonist, the seeker, and where MetaphorThe idea of ​​shining. This archetype is intended to represent how the character sees the world, not what he does in combat.

Earlier this year I had the opportunity to send some questions to Studio Zero and asked about this particular archetype.

“To create a fantasy, you need to be interested first. You have to push the boundaries of reality and imagine all sorts of things like if there were magic or monsters. The theme of this work, “The Power to Face Anxiety,” is what we explore. When I took on the fantasy genre. ”

As a combat stance, the Seeker uses CYC Magic to deal slash damage with basic attack or wind damage. This archetype also provides solid support skills for the first battle of the game, allowing you to heal and buff party members. But they are not designed to represent some sort of sword opinionist or duelist. It’s useful in combat, but the Seeker is more than anything, the spirit of fantasy, and the embodiment of the ability to turn it into fantasy.

Studio Zero shows how to use all the elements in the game to assert the central theme of the game by setting the seeker as the distinctive archetype of the protagonist. The willingness to challenge the unknown and find out what one desires desires is what seekers are. Their combat abilities are secondary and the way they are given to them to achieve such ideals.

Seeker is a typical expression of the idea behind it Metaphor: Liperment. That’s exactly what imaginary means, and after completing this project, the conclusion Studio Zero arrived. By understanding it as a verb, not as a noun, Studio Zero invites you to fantasize about a better world and find it everywhere.

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