The Witcher 4 Animator Says Unreal Engine 5.6’s Features “Unlocks” Him as an Artist

Since CD Projekt Red unveiled something new The Witcher 4 Unreal Engine 5.6 Tech Demo Earlier this week, the company only said what it says about the engine. In an interview with Gamesradar, studio senior technical animator Julius Girbig praised the engine along with Unreal Engine’s Director of Product Strategy. They talked about how 5.6, the latest version of Unreal Engine, can help developers and artists bring their vision to life.

According to Johnson, “All developers using Unreal will benefit from what we showed today,” referring to the recent Unreal engine event where the company unveils new features. Johnson, creator of a new metahuman that will make animation easier and allows for more realistic character cration, said the engine is “suitable for everyone who uses it.”

“Performance isn’t just about what players interact with, it’s about what developers interact with,” Johnson explained, talking about how unrealistic engine possibilities are generally realized by developers themselves. “And as the water level rises and the time to achieve quality decreases, it becomes more expressive and more playful. All these systems just hinder you and you can try to dream more than you worry.”

Girbig spoke about how he “not really digging into the code that much” as he works primarily on the arts-creation side of game development. However, he also said that new tools can refine his own workflow and help him create and refine “hundreds of characters.”

“It just unleashes me as an artist,” Girbirg said. “Now, when you use this engine, you suddenly start to create something much bigger and think bigger. It’s really great to be able to use something like nanite leaves to create these vast forests and things that pop up in your head.

Technical demo The Witcher 4 Shown in Unreal Engine’s recent showcase, we saw quite a few impressive technical achievements, including incredible details from Valderest, the seamless transition between gameplay and cutscenes, and the gorgeous environment created thanks to the new Nanite Leaf feature of Unreal Engine 5.6.

However, a spokesman for CD Projekt Red said that what he saw in the video was first and foremost a technical demo, and that fans of the video were The Witcher Don’t watch the video as if it were a showcase The Witcher 4 itself. “This is a technology demonstration and the first time we’ve seen power in cutting-edge technology. The Witcher 4 – But not The Witcher 4 The spokesman said.

Another studio spokesman recently revealed that the face of CIRI, seen in the video, is a copy of Ciri’s face from her appearance The Witcher 3: Wild Hunt. The spokesman noted that several important changes were made to the face to allow the animators to have better control over her expression.


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