Alta was once a champion fighter. Now she can’t even lift the sword. After she collapses in the forest, the owner of a kind tea shop called Boro invites her to join him. Maybe cozy gardening, cleaning, and making tea for the client will help her feel better? But that’s just an offer. You can always return to the forest.
Obviously, I was about to leave. Firstly, I know how to precisely role-play the stressful, overly devoted burnout that puts all the value in their profession. And secondly, come. The game was written by Davy Reden, creator of Stanley’s parable. You need some kind of secret to ignore the game’s clear invitation, right?
Not as far as I know. The first few times get a little extra chat with a rag, but then it’s just the idea of Alta’s loop, where her inevitable collapse continues. And, see, I’m willing to be laughed at if it turns out there’s a secret ending to give it a hundred times. But while it may sound contradictory at first, I don’t think Wanderstop’s attention to detail.
For example, to make tea, you can scramble complex gimmicks up and down on three people, mess with all sorts of doodudads and gizmos, and finally pour the right amount into the cup. At least at first, this isn’t easy. One of my early notes read, “Oh, is there a penalty for spilling this tea?”
no! In fact, all the extras will be fed into the tree where the machine is wrapped. It is still worth it because you are writing, it is sacred and people should not worry, you can go back to it later and let them know if it actually publishes it, so it is still worth it and you don’t believe them, but unfortunately you are actually true every time and you need to learn to relax and trust the process.
Maybe you can read this particular phor somewhat overly specifically. But the point is that the mechanics of the game always underpin its central theme. Another example: You cannot choose fruits from the same tree forever. It also basically all the characters arc for the customers, a consistently dense, small packaged delight. So, no, I don’t think Alta has any choice other than staying and making tea. You can’t overtake burnout.

You will see that there is actually a lot to do to run a tea shop. First, you need to collect and dry tea leaves that grow randomly around the forest. It is then necessary to create specific fruits by hybridizing species of different colours. Next is the above mechanism. Handling customer requests is obvious, but foraging mushrooms can also contain complex multi-step recipes or hybridizing fruits again. Plus, they have cleaned up to catch up, decorating the shop with their own photos and planting flowers in their garden. If you don’t reset frequently, the radio will become static.
If there is a complaint, this can work against one of the game’s important claims. This means there’s an opportunity for downtime. You can make yourself a cup of tea and sit and enjoy it anytime. That’s what I do – I wrote almost “valuable”, do you see the problem here? – It’s fun because you can learn more about the history of Alta. And very occasionally, there’s nothing else you do. But with the exception of three moments in the 10-hour game, most people are looking for cuppas. There are no timer countdowns or anything, but it’s still difficult to feel like someone is resting and recovering when they’re waiting and can’t do anything.


The biggest advantage of having so much to do is that it’s all appealing. Outstanding character designs and voice writing will be a joy to speak to all customers. I would die for the rags, so obviously I would always want to say something to him. And what’s as simple as sweeping out a pile of leaves is seen as an opportunity to give Alta hilariously violent animation in case she forgets she doesn’t know how to beat people.
You really don’t want to forget that. To say Wonderstop is merely about burnout is obfuscation of the more complicated struggles Alta is experiencing. I won’t give spoilers, but the game is happy to sit on its complexity without flattening its edges. There may be no easy fixes and I am not ashamed to present that fact.
Wonderstops are meticulously considered in both most and small ways. That means it’s not an outspoken game where girls put their hands in the dirt and run a cute little cafe to magically fix it. This is a game that openly admits that there are no answers. It’s a game that feels like a process of working through something.