Metaphor Refantazio review: moreish, subversive RPG excellence that’s fit for a king

Have you ever seen “The Garden of Joy on Earth” by Renaissance painter Hieronymus Bosch? It’s a mess of insane pieces, painted on three panels, from the Garden of Eden to the frigid hellish scenery of our own works, representing the breadth of human existence. This work, created in the early 1500s, was controversial. It portrayed potentially blasphemous ideas about humanity, projecting a dark sense of destiny rather than the respectful optimism of other religious works of that era.

Interestingly, does Atlus’ latest RPG seem to be leaning heavily towards Bosch’s influence? The main enemies of the game (particularly) named human are all seen as Bosch’s fantastical and heretical creations. Whether Atlus is banging several nuds that appear to have been shot directly from the panels of his work, or knowing how to duel with fantastic complexes and ruining oversized fruit, or simply finding ways to explore the formation of hybrid stones, he cannot escape the shadows of Bosch for his entire playtime of 80 or older.

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Bosch created his work at the time of change. The Renaissance was full-scale, with Europe being torn between more traditional medieval values ​​and the dawn age of enlightenment of progressive religions. His work is a world of totemic that captures tension well and is opposed to itself. As Atlus does the same thing, it’s no surprise that Atlus explicitly refers to Bosch in a non-subtle metaphor. And it works very well.

Before the Phiphor, the best game to examine the tension between “the goodness of people” and “the messed up nature of national religion” was Final Fantasy 10. Do you think Square Enix was trying to say something? Now, Hiphor proudly and boldly takes the mantle, planning a story in which you are in some way both a monarchist and an anti-religious agitator, correcting the mistakes of organized religion in every step you take.

You see Bosch, right? right? ! |

That’s debatable. And strange. And sometimes it’s confusing with that messaging. But that’s a good thing. Planning an assassination on a politician and dismantling the doctrine of the church is never a straight line? Like the persona games before that, metaphors can balance these big ideas with real introspection moments with some amazing character works.

From 12 days you can invade the Prince’s Airship, loot special magic formulas, and cook bread with the creation of a fantastic bat of heartbeat. You can raise your courage in the morning and comfort your mother, who is grieving about her dead baby in the evening. It’s a trip. Use the struggling phir, looking over a cold nude in the Bosch garden, looking out from the corner of his eyes, in the rot of suffering, using the struggling phor (excuses for puns).

As the story continues Apace, Carusering points to another stan plot with the confidence and bravery of a drunk driver. If you’ve read any of my writings on Atlus, you know that you think the “Prestern” system is the holy grail of RPG mechanics. It’s involved in so many games (now Shin Megami Tensei to Persona etc.), and I’m not bored yet.

Get one turn icon for each character, and if you hit a clit or misuse a weakness, that icon will flash. This means you get a different icon. Smart players can make 4 turns to 8 turns, and can do so consistently. In the metaphor, you also have the option of gambling turns thanks to some smart class abilities, and you can also kill certain enemies in a certain way and add the entire icon in order. It is built on the same foundation as the original Prestern system of the Shin Megami Tensei 3, but Atlus drew it in something more detailed and elegant.

Prestern puts tactical thinking first, even at the most beige encounters. And if you can escape your enemies without getting a turn on them, you will hum with pride. In fact, in metaphor, you will be rewarded meaningfully by doing it. If you complete the battle without taking damage, grease more money and your palm. Paired with a new job system the game calls archetypes, here’s the tasty RPG Catnip (especially when playing in hard mode).

Metaphor Lipentagio's battle screen that looks like a Renaissance painting
Some of the gimmick fights are truly amazing. |

The archetype itself feels the default, either Final Fantasy 5 or bravely. Mastering each character is essential to mastering different classes. Because enemies are designed to make life really difficult when you try to try brute force through the game in just four or five classes. Did you know about goblins? dislike Mage? Did you know that Basilisks basically KO one hit person at the forefront of a fight? Certain enemies will be furious when they perform nonsense abilities that allow them to see a particular class and make 4 more turns. And don’t think that the boss will have immunity from now on, ah, no.

Atlus forces you to engage in the most complex systems here. Even better, it also makes the whole world feel more alive and rounded in fiction. Throw money at imitation as the merchant class scrambles to grab every coin. Of course that’s true! That makes sense! The mechanics of such gameplay world construction is so core to the joy of free video games that the metaphor is gigantic with it.

In downtime, you’ll want to hang out with your peers with the dynamics that lie somewhere between Persona 3 and Mass Effect 2. You know, like everyone else, you’re heading for something big, and you need to enjoy the time you have room to spare while it’s there. This pressure is always above your head (literally, in reality) and makes all social activities feel tense and tense. There is this unsettling, unsettling atmosphere that hits me harder than anything else in Persona, but perhaps because I have so far been away from school life as I feel that the game about more general anxiety, racial tension, class struggles is a little closer to home.

Choose Metaphorical Fantasio Party.
You can’t really discuss it with the smooth UI of Atlus Games. |

I would complain about the pace and layout of the arrhythmia in the dungeon. However, there is part of me – the part that was mapping the game with pencils and paper, and less, enjoying the endurance you need to show to pass through them. Mana and Health Recovery will be tight even later in the game – play in normal difficulty mode too! Atlus’ more hardcore effort scheme makes the entire game very simple, but there are some tips to understand the bosses of the gimmicks that throw at you. Without fully involved in class switching mechanisms and skill trees, you will find that most game optional content is impossible for you.

All individual strands weave together to form a completely exceptional thing in the specific phor. It could be an Atlus masterpiece. It is well-presented, well-realized, and not at all embarrassing. Don’t be postponed to the fact that you’re not wearing a Persona Monica. Perhaps if you love anything about Persona games, you’ll find it in the Phor – but better. I don’t think developers could have done better as the foundation for the new IP.


Metaphorical Fantasio will be released on October 11th, 2024PlayStation 5, PlayStation 4, Xbox Series X and Series S, Microsoft Windows.


This review was written based on the Xbox Series X/S version of the game and tested both consoles during playtime. The code was provided by the publisher.

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