Frankstone’s casting is an ultimate story-based adventure for fans of the dead by the Daylight franchise, or for those who can’t get enough of the horrifying efforts of a supermassive game. It has affected its sleeves and is not afraid to enjoy, as already shows us, from the supermassive past projects – dawn, quarries, to dark photo anthology.
It’s a short, funny romp and doesn’t take itself too seriously. And while I think that greatest moment will be lost to those unfamiliar with sunlight, Frank Stone’s casting shows that the super-large game is constantly moving from strength to strength.
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Behavior Interactive is when we decided to extend daylight lore beyond the daylight date simulator we received in 2022.
For any horror fan, this is a match made in heaven. If the studio tries to properly delve into the gritty, terrifying entities at the heart and the survivors and murderers trapped within their realms, it gets so big that the developers certainly don’t skip gore and cruelty. The developers make sure you are trembling in your seat, and it’s not just about ensuring you can easily accidentally kill your favorite characters. Yes, I did that. Multiple times.
The fact that dialogue-driven gameplay, including Gory Spooks, and Supermassive’s QTE, pairs up very well with the dead in the daylight gameplay loop. This is not really a daylight game without one or two nasty skill checks to repair. The fans are not disappointed. There are many nods, some are explicit, some are not, and some point to daylight and daytime deaths, as well as past projects. Ultimately, fans of either developer have a lot to be excited about here by sinking their teeth.
The game itself begins in an aging factory where Officer Sam Green is sent to investigate the mystical loss of a teenage boy and is sent to find more than he negotiated. Through this prologue, the typical teen thrasher tone is quickly set. You are immediately screaming on your screen, fighting the urge to turn to Sam Green and order him to go home. After all, those who discovered a rotten corpse and a torn ear said, “Hey, let’s do it.” do not have Let’s call for backup and actually continue.” It was here that I first met Frankstone of the same name and the mysterious figure Augustine Lieber.
After a short but thrilling prologue, you reach the real meat of the game. This is spoken at various times. First we meet things like Maddie, Linda and Stan. They were all summoned to Geland Manor, a home of appropriately creepy manners that felt like they were drawn from black women. A deal that involves handing out an invisible strip before the 70s film “Murder Mill” to your uneasy host.
You are where our throwback comes. You return to filming the Cedar Hills murder factory, where young Linda and her companions, Robert, Jaime and Chris, are at the helm. This is no surprise that this group of interfering teenagers went into trouble shortly after Frank Stone’s horrifying act was committed, when the group decided to visit the factory where everything happened to capture the final scene. Just as they do, our characters today get caught up in places that bothers us.
It’s all Alan Wake 2 from time to time with flashbacks and film shots, and Frankstone’s casting seems to know this at all. After all, Dead by Daylight has been a game that celebrates all the horrors for almost a decade. So I feel that such a solo adventure is incredibly appropriate to make such influences work the same way, including moments reminiscent of PT, deadly frames and more.

Such cases pair with the abundance of Easter eggs in Daylight, and ultimately, Frank Stone casting is much more than the spread of deaths due to daytime benevolent lore. Instead, it feels like a celebration of passion for fear, and those who loved DBD will especially appreciate all the artefacts and homage of the game to the past that more curious players can find.
In that memo, I cannot neglect to mention the dialogue either. Often, nasty and goofy, it broke my immersion at times, but with this novel flick I never feel it’s out of place. Supermassive doesn’t make B-films here, but that’s certainly true, but again and again it shows that it knows how to replicate in quality and style. These epic film adventures from Supermas Eve often return to horror films from the 70s and 80s, and Frankstone’s casting is no different.
That goofy, out-of-place dialogue is astounding to make a game as entertaining as it is horrifying. Something I think is very important when it comes to persuading non-horror fans to play these games with me. This dark, twisted humor in light of the scary moments is something I expect from an ultra-full of interactive games and actions, and once again the developers have shown that viewers know the inside and outside, nailing the tone of that story on multiple levels.

Frank Stone’s casting of the best and worst moments was on display during its ending. The ending I felt was coming too early. I killed a few characters (unintentionally!) during the first run, but it’s safe to say I was expecting a little more from the ending sequence of the game. That said, it’s the end of Frank Stone’s casting, which was killed by daytime fans, and will truly delight. It’s the same part is both in the way and interesting, providing an ending worthy of the arrangement of characters, setting the stage for someone dying in the daytime.
Those who have always wanted to know more about being dying by the cast of characters by Daylight cast are that they are trapped in an endless nightmare by entities, especially if the achievements of DBD stylised stylised and endless Easter eggs weren’t whisking your mouth. If you’re a fan of Dead By Daylight or The Dark Pictures Anthology, Frank Stone casting is an absolute must-see for you. Still, those who are new to the series will find something to be grateful for during this funny, or fleeting experience.
Frankstone casting is currently available on PC, PlayStation 5, and Xbox Series X/s. The game was reviewed on PC using code provided by the publisher.