But The Witcher 4 The recent technical demo in Unreal’s state did not reflect the actual state of gameplay, but it attracted attention for all the right reasons. Running raytracing on the base PS5 at 60 frames per second is ambitious, but it represents the shift in which the studio always demos titles on PC.
Speaking to Digital Foundry, Charles Tremblay, vice president of technology at CD Projekt Red, explained that he had encountered a variety of issues in the past when the studio developed and then scaling for PC. This was most obvious Cyberpunk 2077 On PS4 and Xbox One. “This time, we really want to be console-first development. After that, we worked with Unreal to see the challenge. There’s a 60 fps-job on the PS5 to realize our ambitions to make what we want.
“And we started talking to them to figure out what this needs to do with technology, and we also decided we needed to have everything we needed to develop. It’s hard to say where we’re going from there, but for now, we want to focus on what it means to create this ambition on the console.
Such tasks are challenging in the Xbox Series S. This isn’t as strong as the Series X or PS5. Tremblay replied that it was the “next radar,” but the 60 FPS would be “very challenging” in the Series S.
CD Projekt Red has not checked the platform The Witcher 4. Even the release window remains unknown due to the early stages of development, but will not be released in 2026. On the bright side, there’s no need to worry about fetching quets. The Witcher 3: Wild Hunt. In the meantime, look forward to more updates.