At first I thought Marvel’s rival was essentially a rebranded Overwatch. And in a way, that’s true. The fight is like when you take the MOBA and force both teams to beat the head all the time. Success lies in choosing Spider-Man or Squirrel Girl or Marcus Phoenix, so when you wait for them to resurrect, you jump into the big territory that needs to be captured. Alternatively, Tanky Hulk pushes the cart as he absorbs bullets from afar with his biceps and John Marvel Snipes.
But the more I played my rivals, the more I bumped into it being particularly troublesome and more complicated Overwatch. Certainly, it’s not just a hero shooter with an incredible amount of polish and charm, but it also slides down the brain like water from the Birdman’s back. I understand why it’s so popular at the moment, but I’m not really that way.
Whenever the game arrives and has connections with a big franchise like Marvel, I fully expect it to break the slop. Marvel’s rivals are very similar to corporate pitch results designed to hit all keywords. “We use the Marvel brand and create free hero shooters, generating a ton of cash, which is enhanced by shops, battle passes and skins in all games,” everyone rubs their hands. If you’re a Marvel fan, you probably adore the opportunity to play Groot and don’t mind too much because of optional nonsense. For people like me who don’t care about Marvel, it’s hard not to divorce it from what it is: box checking Netease.
Still, it’s not fair to judge it entirely by the company’s identity, and the game is actually pretty solid, so it’s not fair anyway. As for the presentation, that’s right very Slick, the hero has a lovely comic book art style and pops out of their thumbnails with bespoke animations every time you float on them. And since its release I don’t think I’ve run into a single server issue. This is an incredible feat considering millions and millions are logged in. Even the matchmaking system can take all 2 seconds to find another match that has finished one.
All of these smooth bodysuits are further refined and coated in Polish. The characters spin, roll, and turn the rocket. With the gun pupe. A glossy bit of raccoon rad armor jumps out of the little generator he places. In Widow’s click crack, sorry, Black Widow’s sniper rifle reloads the chamber. Once you’ve finished the game you’ll be presented with a team standing in a line where you can check out everyone Press the Quick button to get individual highlights. Again, everything is uiified as if it were the smoothest and softest hands.
It’s enough about how wonderful it looks. Well, there are 33 heroes at the launch. Everything is divided into categories such as Vanguard (Tank), Dualist (DPS), Strategist (Healer or Support). The team consists of six, so it aims to capture and hold goals, push carts as much as possible, and to ensure that carts are not pushed. Like I said, if you’re playing Overwatch, it’s very familiar.
But what hit me when I moved between a strong roster of dozens of rivals was how well thought out the movements of each hero. Of course, some are better or worse than others, but many of them are Too much It’s not really too strong (except the iron fist that can ride a bottle). This makes many of them the right laughs to play. I especially enjoy my time with Aquatic Lad Namor, who chucks a spear that can give power to these Octopian turrets that he chucks the ground. Cloak and Dagger are also funny 2-inch heroes, allowing them to exchange between two completely different characters, twisting their skills completely from Light and Healy to Kamehamain and Corruption.

Another edge rival is the ability to “team up” with a particular hero. Choose a specific combo of a hero that is likely a companion, and they acquire additional passive skills, completely new abilities, or modified skills. And it’s easy to see who can team up with in those pre-match lobbies. So it is not necessary for him to understand the lore of Hawktua or the person he was called to benefit and reap their friends. For example, I was able to play with the icy version of the Aquatic Man octopus turret, as the other team chose their combo for Wombo.
However, with the other iron fist, I think the team-up function can be overwhelmed and seduced. I think it’s probably encouraging you to coordinate your team composition better. Often, if I’m part of a team up registered in the trash, I feel bad about replacing the conga, so everyone else peels it off and disrupts the flow of the team. As someone who takes these competitive games a little bit seriously, I struggled to understand the real benefits of teaming up. It probably takes another 1000 hours to sift through the best combo through meta. For those who don’t take things seriously, you can imagine at least team up to be able to greet the fantasies of your favorite Marvel characters, one at a time, one at a time, where you’re fighting toxicity together on the internet.
Having such a vast hero pool makes choices great, many of which are quite complicated. If each Overwatch character is primarily pick-up and play, the rival injects a little MOBA into the procedure. I’ve been pressing F1 many times to raise cheat sheets for each hero, but I felt it would take a minute to take all of it. Thor has the entire Hammer Economy, and even slightly simpler heroes like Captain America have mini-skills that flow through skills you’ve already activated.



All this is perfect for those who want to learn heroes and mine their complexities for innovations that change the meta. But what I found is that most of my games swing one of two ways. For one, we are snowing the snowman in a decisive victory. I really don’t know why. I am sure that part of this is mere experience. This can only be obtained over time in these kinds of competitive games. Still, I think it’s a deep hero pool product and the complexity of all of it. If Overwatch’s compact 12 hero launch allows you to easily switch counters on the spot, the undeniable, fun and impeccable rival feel is plagued by its depth.
Another reason I rarely know what’s going on: Many heroes are people in regular shapes, dressed in costumes and small animals. They’re still hard to identify when there’s a constant frenzy of Iron Man and Winter Soldiers, even though each is silhouetted in red to make it a little clearer on the field, or when they drop some Instakill bombs from Afar, screaming “I’m going to do this now.” Seriously, go back to Overwatch after a few rounds of this and make sure it’s easy to understand who, where and what, at a glance. It just conveys everything more clearly.
Marvel Rivals is still a very accessible hero shooter game, allowing people who don’t care as much as I do about competitive things hammer the buttons and play on Odeon’s screens as often and often as often as Kojima scans his time to 3D and scans beautiful people. There’s nothing wrong with it! In fact, I think this is great. People can just jump in and enjoy with free games that don’t seem particularly predatory in that microtransaction.
Extra Marvel Rivals is also a PVP hero shooter that lacks overwatch suppression, resulting in a slightly shapeless blender. The fact that none of the map names were recognised was evidence of this, and usually those perspectives and chokepoints were remembered. It’s not a surprise to you that I’m not into the game. And if you’re someone else after the next Times Link in the competition, I don’t think you’ll do either.