Assassin's Creed Shadows review

The Assassin’s belief is for the Magpie. These stealth action adventures constantly smack the glittering side of the stomp to distract you from the winding paths of the main story. They are the “while we’re here” game. In town to kill the man who dishonested your family? I understand, but there’s a nearby view, so let’s go while we’re here. Oh, there’s a wild heron to sketch along the way, let’s do it while we’re here. HM, squint your eyes past birds, a bandit camp full of wood and gunpowder, and other useful resources to build your own hideout. It’s better to kill everyone and steal the rocks (while we’re here).

Assassin’s Creed Shadows is another distracting marathon. Trap of ubisoftian tourists who will surely isolate you in a maze of history, ignoring packed itineraries and adult time constraints. Storytelling and combat have found something as sticky as ever (at least in my Grizzle, Sekiro worshipping hands). But it gets a pass from me not only with its commitment to the Japanese setting in the Gospel era and its impressive (and sometimes overwhelming) range, but also with its atmospheric strength.

Its beauty lies in detail. The wind blows away leave the autumn nets, the sun glows through the misty bamboo fields, blowing through the ice fields as you walk through the snow. A powerful daimyo leather robe when they cross their arms, silk shining in the moonlight. Zen monks recite heart sutras on mats outside the temple. It is a stunning view, a balanced mountain top composition game of the castle, a homage to the natural beauty of Japan by war refugees raving through fresh ruins, burning homelands, littered with arrows, ashes and corpses in the Walthon country. While dawn destroys the fields, it’s worth playing simply by running your horse through the newly discovered village.


Nae walks along with the young daimyo lord through Tori and bamboo.
Naoe balances on the rooftop and enjoys wide views of the countryside and the castle in the distance.
Naoe pilots small boats in the ocean to reach larger ships.
The seasons change over time. In other words, the world’s environment can range from sunny to rainy and snow, but the enemy’s front post base once cleared will be refreshed. |

These sights and sounds often accompanied by stories of humorless revenge. You are playing as Nae, a country ninja girl. His father is killed by the orders of the ambitious warlord Oda Nognaga, and the protagonist of the nine billion assassin creeds is orphaned by a despicable misconceptionist. This only happens after the opening scene that promises a more interesting character from Yasuke, taken from the Portuguese priest and promoted to the samurai rank by Nobunaga. As this giant bruiser, play the first few moments of the game with a sad heart. Ubisoft then placed him on the bench for the next 10 hours, playing the tale of NAOE’s much predictable origins. It’s frustrating, but at least I’m playing just to meet Yasuke again.

They are sometimes painful times. All scenes seem to last twice as long as necessary. There is a flashback to a scene that happened a few minutes ago. This is the first indication of the lack of trust in the game in the player to understand the basic subtext. Even after leaving the lightly open opening, it remains full of melodramatic death moans from the loose sketched characters that we knew for 30 minutes, and a totally rich final words. Many vocal performances come out like wood. Because sometimes flat dialogue rarely does the job of performers. At the worst moments, the scenes can feel more like an outline of the stage direction and outline than people talking to each other. Rather than being ingrained in personality, nobles, rogues and shadows samurai often have conversations with explanations about who is fighting who and who, and whether the player needs to go next.

Yasuke and Naoe face two allies on either side, against the background of the mountain.
Cinemas can frame many shots with finesse and frame themselves in photo mode. |

This is not a problem inherent to the Assassin’s beliefs – it is the curse of perennial video games. But yes, if this epic has a major weakness, that’s the extent of the story has thinned out many characters into quest streaming puppets. Even if you go back to Yasuke’s side of the story (and then you can freely exchange characters between the characters), you learn that he is also a bland nice guy in the end.

It’s not all that dry. In the early quests, I saw them taking part in tea ceremony and laughed at various fakes. I made Snyde’s remarks to Catty’s guest. I was wearing a fashionable cosword. I pointed the tea bowl in the wrong direction. It was a disaster and it was even more interesting to it. I also liked the easy drinking quest. This saw the two main characters sitting together for a campfire. Neither of these quests will impress anyone looking for a Braviken-level storytelling butcher, but I have learned to enjoy them as unusual moments of lightness in the otherwise dry mouth story of plot plotting essentials.

But how does it feel with your dirty thumb? Well, there’s a very satisfying move, except that the series’ long established Parcourt does that (sometimes sticky and sometimes fluid). Yasuke’s bull rush charge that turns a particular door into pieces is the best example of how he feels about maneuvering as a heavy counterpoint to Naoe’s nippy acrobatics. These are endlessly happy to do. Climbing up in the Asscreed game has looked smooth for nearly 20 years. However, this is the first time I have thought about climbing in equally stylish.

Nae is fighting his opponents as the club shines red and shows his strike.
Swing and mistakes. |

Combat is a different matter and depends on how you actually like the action game. I found it difficult to establish proper fighting relationships with enemies that often gather around you. There are normal blockable hits, reflective counterattacks, and your own special attack choices. However, there are some things I don’t think are correct to me about the timing and tempo of Assassin’s Creed Standoffs, either of their incarnations. By 25 hours I had stopped ignoring my gut instincts and had put the difficulty of combat in the easiest mode. In a junk food game that threatens to take 50 hours of my life just to complete the main story, not every little brawl has to be a battle of wisdom and parry. Sometimes you just want to decapitate a man with two quick hits.

When the battle breaks out in tight interiors, it suffers more invisibility. One boss battle sees your enemy making a final stand in a limited box in the room, and he magically summons a wave of ninja from the smoke, even when you dodge his blade. This is a dramatic and fitting battle for his persona as an unning daimyo, but it is a chaotic battle. Lock-on features often feel unreliable in these conditions, and the camera cannot keep all the fighters in the frame. Classic warning indicators help, but as always, they are crutches for true spatial awareness. There is a reason to learn to get closer to the castle’s penetration mission.

Nae hides behind the square corner of the castle, ready to assassinate an approaching enemy guard.
Some homes have “nightingale floors” that will make your footprints bigger. Luckily, you can do one of the assassins you’ve ever wanted to do – Crawl. |

But even this rough stain has seams of fun that shines. Both characters get weapon spread. Naoe’s Stabby Tanto and chain swivel kusarigama are classic ninja weapons next to Yasuke’s Club Canabo or ferocious Teppo rifles. Each weapon has its own skill tree with intense attacks, and when used, everything changes everything instantly, hacking and slashing black and white (scattered with red) with a fatal abandonment. They are a cheap and hilarious way to get a kick. Quite literally – Yasuke is the proud heir to the powerful assassin Creed Megahoof. Boost the man off the bridge about all the hanging counterattacks and frustrating evasions.

As for Naoe, she can assassinate people through paper doors, breathe straw while still lying in shallow water, and perform double assassinations (all complement the more despicable and adaptable move set compared to Yasuke). While you can play most of the game as only one character, I enjoyed switching back and forth as the situation directed. Will the fight come loudly? Big young people, please bring in coaches. Can you secretly hear work? I know that girl.

Yasuke riding a horse traveling along Town Street in the rain.
While we’re here – the soundtrack is a banger. There is a moment when Spaghetti Western sounds like he’s paying off his debts to Kurosaki, with a notable hint from Kill Bill. And Yasuke’s past is the other people who erupt in the form of music as he goes wild and continues his satisfying beatdown. |

The sad side order beside these tasty mains is that many skill trees unlock are normal fragmentary percentage scraps. A type of engraved pseudo boost that makes you hate spending hard-earned “master points” because you can’t perceive the effects. It could potentially do 2% extra damage to melee attacks, but it’s kind of nickel, rarely excites me, and if it’s an obsessive skill tree puller it only lengthens the game. In addition to this, it states that the tree consists of a locked stage. This means cutting down “knowledge points” from repeated tasks scattered around the land – a long flashback sequence that feels like a cut material from a rhythm action battle mini-game, or a tutorial that is too long.

Naoe uses Eagle Vision to look down at the enemies, showing them glowing red against a dark background.
I spend a lot of time looking at the blurred black and white filters due to the red figure. It’s an old ninja trick, don’t ask. |

It is clear that these activities are intended as quiet moments – a peaceful, low-efort task that takes place between explosive missions and more castle penetration (having to kill many samurai to release the boobs of delicious rewards). Like repeated, I enjoyed my side job to find the right few shrines that I need to enter the temple and pray, or to find the Buddhist monastery where you simply need to find hidden scrolls. These are slower exploratory moments that ask you to navigate and understand the immediate environment you are close to, representing the truth of the larger assassin’s beliefs. I always find myself having a better time when I’m late to take everything in.

Of course, you might look at a huge map of shadows and think, “Holy shit, yes.” In that case, I would be happy with you. And I agree that the game is in its best when you ignore the main story for as long as possible and treat it as a playground for towns, castles, and country roads. This means pounding ninjas across the rooftop of the pagoda, piloting the canals, and indulging in slow, paced historical tourism. Shrines and temples are special highlights for me, often kept secret in beautiful gardens, or deep in the wilderness of the remote mountains, the corridors of Torii that guide the path. It’s not possible to emphasize enough how gorgeous this game is sometimes.

The map screen shows the coast of southern Japan.
This is just a small part of the map. Don’t let everything screenshot. |

It’s beautiful, but it doesn’t fool anyone who feels that an open world is cheaper due to strict levels of gating. If you travel a little south before you were intended, you may soon die to level 35 Ronin. Exploration becomes a strange beast – each state is vast and detailed, but your path through it is still a curated journey. Yes, this is a game where you look at a distant temple and think, “I can go there.” But it also involves looking at a distant icon and thinking, “I can get things there, I’m a big boy now.” If you play something like me, if you are the stubborn ignorant of any side quest that starts with a stranger who instantly trusts masked looper in katana, you will run to level gating. It’s a developer’s way to gently force you to do Ubihooverin’s touch with enjoying the side quest. You cannot crack that level 30 nut with a level 24 toffee hammer.

Still, you probably need to take that time to gather material for your hideout. This is a small building and management sub-game, where you are defeating buildings on the grid, allowing you to recruit more scouts and upgrade weapons. You can buy decorations for your hideout or find them in many booty boxes hidden around them. There are cherry blossoms, flashy European umbrellas and nice looking rocks with moss to unlock. None of this is exciting, but it will. That’s what happens.

I spent at least one wise time gathering the timber needed to build a Buddhist altar at this base, adding a gravel path of trees and lanterns. It was satisfying to walk my job right away. This light has become the de facto core of the game for HouseProud players who are obsessed with decoration, landscaping and pets, but this light but compulsive base builder is easy to see. Unlock the same animal on the base for each type of dog or cat that keeps pets in the open world. If you feel that you have no obligation to ignore the headquarters almost entirely to reach the deadline for reviews, I’m probably still there and gathering Calicos and Shiba Inu puppies.

Nae kneels and keeps a Calico cat.
i love her. |

You can’t speak to the Albatross of “historical accuracy” Shadows. However, I get the impression that history lovers snap their fingers with gentle delights like Liky & Umakuru, recognizable historical figures like Tee Mastersen. Or the legendary samurai Hatri Hanzo. Others like me may be left bewildered when they say that the hero is deeply weeded over the character’s name, as if the hero should know who he is. (Yes, I made “Ukita Naoi” ferociously Wikipedia in one scene and quickly suffered from spoilers from 500 years ago.) In line with the game’s double protagonist nature, there are probably two good ways to get into a 60-hour relationship with the Assassin’s creed.

And that’s really it. The setting mainly decides whether it tells you or not. I found it more appealing than other big beliefs these days. I lasted only a few hours in the ancient Greece of the Odyssey, but also in the 9th century England of Valhalla, but much longer in Baghdad, during the Golden Age of Mirage. It depends on my interest in Islamic architecture rather than Greek mythology and Viking Longboat. The Assassin’s beliefs are as close as video games can reach time travel tourism because of their mistakes and weaknesses. I’m glad I went on another trip.


This review is based on a review build provided by the publisher.

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