CD Projekt Red CO-CEO Adam Badowski revealed details about how the studio views other RPGs on the market, as well as alternative approaches to the genre. Kingdom Come: Rescue 2helps CD Projekt Red learn things. In an interview with PCGamer, Badowski also spoke about how the gaming industry around Bioware and the studio has changed over the years. He also explained how CD Projekt Red views what it is capable of evolving past games.
“Bioware has certainly changed, but the industry has changed,” says Badowski. “We have a different strategy. We need to find something new, especially in gameplay, as we need to find something new, as there’s not much progress when it comes to good stories.”
“So, here we feel very strong at the same time, so a lot of great things happened in the gameplay (since then The Witcher 3). What are the expectations of players here? And there’s great games, great mechanics, plus UI (improvements). This is our development idea, and we focus on it, but at the same time we strongly believe in the heart of what we are doing here. ”
Like RPGs with more systems Kingdom Come: Rescue 2pairing with fascinating stories and characters, pairing them with more urgent moments that could happen while players are out in the world, Budowski believes it is the next step in this genre as well as the CD project itself.
” The kingdom is coming Something like simulation is great,” he said. “There are so many options. We can change the world. And we want to keep it up, we want to follow this trend too. So these are certainly our next steps and it’s like a challenge similar to what we have. The Witcher 3 Freedom of choice for an open world and storytelling here. But at the same time, we want to create a very meaty, highly motivated character. So it’s sometimes contradictory. It’s a great design challenge. ”
Badowski and fellow co-CEO Michał Nowakowski also spoke about how Larian tried out with a huge hit in the genre. Gate 3 of Baldur It also helps to advance RPGS. But Badowski also said there is a huge difference between how turn-based role-playing games handle combat, character interactions, and more, and how open world real-time action games do.
“In the case of Larian, it’s turn-based, so it’s a different kind of game and the way you interact with the characters is completely different,” Budowski said. “We want to build our characters perfectly and understand the past and future of their motivations, which is why it takes so long. BG3) There are some great characters, but sometimes your choices are there. Larian’s work has freedom of choice, which leads to us using tricks that are different from us. But I think we’re observing each other, but there aren’t that many such games, so that’s natural, and we see how players react and how fans react to those tactics. ”
Nowakowski thinks it’s a good thing that Projekt Red on both Larian and CD can sometimes come with different approaches to RPGs. Rather, he spoke about how different developers could see past games and build on a strong foundation that was already laid.
“I think we still know a lot more. We’re a big, open world,” Nowakowski said. “But what’s so much Gate 3 of Baldur What was shown was inspiration and to be honest there is no shame. I think everyone who launched today’s game looks back on what has been done before and sees what has worked, what was great, how and how they can adapt to what they’re doing. ”
“So there’s certainly a lot of inspiration and what happened BG3 I did so, but I think we’re still more keen on what it was. The Witcher 3 and Cyberpunkwith better graphics, even if we don’t want to make another game like that. We want to innovate in terms of what is available from a gameplay perspective, and more. I hope that will become clear to fans when the time comes. ”
Nowakowski also continued to reaffirm that CD Projekt Red does not plan to make the game in the style of Larian RPGs. But the studio is still very impressed and inspired when watching the game Gate 3 of Baldur.
CD Projekt Red is currently working on it The Witcher 4. The game has no release date yet.