There are few brave video game franchises with every new entry Sid Meier’s Civilization. You may not think about it, but just pause and think about it, and you will realize that you give it some thoughts, you will give it some thoughts, you will give it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it some thoughts, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get it, you will get Both series essentially stick out everything and start over with each new entry, but certain ratios, traditions, and concepts remain unshakable. In both cases, entries appear occasionally Really Shaking things. Civilization 7 is one of them Those game.
This is because of goodness and illness. This article is about that my In my opinion, I would rather expect that this broader opinion about the latest citizen is at least a little biased. Major changes always pose a risk of throwing your baby in the bath. For most of my initial preservation, this is exactly what I feared might have happened with Civ 7. But something magical happened. It started clicking. And then it Really I’ve clicked it. The “One more turn” magic is unharmed – this time it’s completely different.
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To talk about Civ 7 to some degree is to talk about what it changes. At its core, it is a game about building a civilization that stands the tests of the era from the era. Your campaign is still running with four Exs that give its name to the “4x” genre. As always, in Civ, the last one is optional. There are many ways to win. There is only one of those wars. The point is that the cores are the same.
Scratch beyond that, this is very different. The biggest changes are closely intertwined. One is justified only in the other case. The “periods” divided into each practice were divided into three parts: ancient, discovered and modern. Instead of playing one civilization throughout the game, this three-act structure allows for minor resets and chooses a new civilization for each era. The Romans still do not exist today, so they have no meaning as modern citizens, right? But if you have previously chosen to play as Rome, the remnants of their culture will remain in your modern civilization as well.
This leads to an interesting tilt towards progression. There will be far fewer passes through the game. In previous Syving, if you chose America, you knew which units you were heading in the later games as well. Here, the civilization setup is adaptable and mixes everything that came before, rather than the predefined endgame version of the civing you’ve chosen hundreds of times before, just like what you have in the present day in the real world. In a way, it reflects more closely the real life. When I wander around my hometown and surrounding countryside, culture is more than just “England.” It’s the Vikings, the Roman Bit, the Serto Bit, and so on. Civ 7 can now reflect this more accurately.
Siving
To match this choice, we separate the leaders of civilization. Your leader will be with all your games – but that means you can play as Benjamin Franklin and as a major Rome or Mongolia. Each leader has its own buffs and bias that leads to having a natural match for Siving. Of course, Franklin fits beautifully into modern America, but he also has unique synergy with some unexpected matches throughout history. The same applies to each of the 20 release Sivins. Furthermore, a few citizens have two versions representing two eras of life, such as Napoleon as a revolutionary and Napoleon as an emperor.
These systems are complex enough that you can talk about them for the paragraphs after the paragraph, but that’s a good thing. There is a fun integration of how each decision crosses the other. Your actions in one era will help you interface with your chosen leader and early CIV to inform you of the civilizations you can choose in the second era, and thirdly do the same again. The citizens you choose will clearly affect the way you play the game. Today, each era is not only a technological change, but a pivot point in the tone and style of the game as a whole. It took me a while to click, but that’s the complexity of the knot that I’ve come to really enjoy.
Except… ah, excluded. but. The worst word. Some of the execution is a bit strange. If I might drive me to a bit of developmental speculation, I hope that a division of the era was devised with not only satisfying game design, but with technology in mind. Each era is literally different. If you end one era and transfer it to another, the game will be decompressed and unloaded before loading it into the next era. Something like a village will be carried over, but not others. Like a soft reset in game state, it’s a strange mishmash.
Or, put it another way, it is no longer possible for warriors from 2000 B.C. to cut maps from the mechanized infantry era. Units are one of those that are refreshed from age to age. The game does some calculations in the background based on what you have, and military units are born or reborn in new forms suitable for the new era of the city. All surviving troops will be sent back to your settlement. In other words, war fronts disappear due to changes in times, but that’s fine. Because the war currently being charged will be resolved immediately at the end of the era. Each era begins with a world of peace and bliss.
I think this will be a key point for many people. In a sense, the outcome from one era to the next is greater in the form of stacking sivists in layered versions of world history, while in other eras, soft reset on the ERA switch really expands the flow of the game. Some say it’s softer. Here’s the discussion of Flip. If you know that a reset is coming, you can play it. A basic example may be rushing to capture some settlements from the enemy at the end of the era. The victims of this play may be mad at you by the Mega of the next era, but you were no longer in the war – and could quickly spend diplomatic capital to calm them down. That kind of thing.

Nevertheless, as I say, I can’t help but feel that this choice has been made for technical reasons. 2k and Firaxis have ported Civilization 6 to every platform you can imagine. It’s high-end PC, phone, switch and bloody Netflix. On some of these platforms, the huge number of possible variables in the later part of the game means that it will be… rough. Slow games on Civ 6 on Switch aren’t easily boundaries. By dividing the era and getting more strict control over what exists in soft resets and forced upgrades in each era, you get a bit more bite-sized thing on every platform, but the hardcore siving head on your PC must also live with it.
Sometimes it’s a bit ridiculous. AI CIV declares war to me a few times before the end of the era – which happened to me three or four times during the review period – turns it into a non-concern here that it will be a game-changing disaster in previous games. But overall it works – I think it takes time to click. I think it will take a little while for established civic fans like me to embrace change. Eventually I began to embrace the slightly separated nature of the Civ 7 era, and eventually embraced them, adjusting the tempo of my play and exploiting those divisions.
Here is a particularly skillful attempt to pass narrow needles – it becomes feasible to play the game on smaller chunks and weaker platforms, while retaining the depth of crunchy mechanical civilization. The same can be seen in victory conditions, but this is currently widely framed in the quest lines of each era. This gives you a more specific thread, and you can’t follow each era, but experienced players can ignore it. For example, the condition for a military victory in a quest is not actually conquering all other citizens, but skipping the requirements for the quest, Also It will cause a military victory. By completing these objectives, you will be able to earn a golden age and receive the different shapes of perks you choose between each age.
It was probably a password that was streamlined. The same applies to high-tech and civic trees, each sliced into a trio of options suitable for the era, but even within that, it can be narrower from the citizens. But what I say is I don’t think this is stupid or reversed – that’s a shift in focus where the game wants to place that depth. As I say, many come from citizens to CIV from new building systems, from time to time. As long as it is actually taken away on paper.

Is Civilization 7 better than Civilization 6? Or 5? Well, no. Obviously not that. But I’ll stop you right away: these games aren’t really there. Civilization was a service game before the service game existed. Previously, it grew through expansion. Another game critic was joking to me. “Civilization 7/10 until Expansion lands,” and it’s all a light comment like the best joke, but there’s the core of the truth. The most important thing about the “base” civilization game is that the foundation is strong. These basics are undoubtedly the most different in 20 years or so – but they feel the code. They are sturdy.
Looking at some of the content included with a touch of irony, it’s true. For example, there is the attractive leader’s choice that the cavemen imagined among audiences might think “awakening.” But more than that nonsense, some series lack of staples Slightly cynical. Put interesting, off-beat options in the main game before stomping the staples in the DLC. If you want a scamp that loves Shaka Zulu, or Montezuma, or even Nuke, which is Ghandi, you will have to open your wallet in the end. That’s just a leader too. It is confusing to me that England, one of the biggest empires in history, is not represented at all in the basic version of this game about building an empire. It will be added as a paid DLC in March. I’m all for an interesting and comprehensive choice – but come on, people.
However, these are relatively insignificant. I’ve already embraced the conceit that this is a game that grows over time. Plus, the content included in the base game is generous enough – there’s a lot to do and experience. The new Gamey-style level-up system allows you to unlock buffs and bonuses in one playthrough and move to another playthrough. DLCs are judged in time based on their content and price, but those shipped at launch are decent. Don’t think you don’t know what you did with some of these picks, Firaxis.
In the end, everything works – it’s very different. The subtle whims of compromise to get the game started widely teeth There – but if the end result works, compromise is fine. that’s right. i am happy. As someone logged in somewhere in the area for 1000 hours to Chiv 4, 5 and 6, you’re ready to add hundreds more to that tally in your 7th entry. As with civilization traditions, some of it comes for years as the game grows and expands. But the key is that the foundations here are solid. The legend of hopeless extra turn is safe forever, over and over.
Civilization 7 will be released on February 11, 2025 for PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/s. This game was reviewed on PC using code provided by the publisher.