Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue

Critical and commercial success of clear clear nabure: expedition 33 It was no secret. Publisher Kepler Interactive and developer Sandfall Interactive believe it may depend on the fact that RPGs are not particularly long games. In an interview with GamesIndustry.biz, Kepler Interactive portfolio directors Matthew Handrahan and Sandfall Interactive COO François Meurisse spoke about the lack of padding in the title and the successful release.

“One of the great things Expedition 33 Does it really respect the players’ time?” Hadrahan said. It’s shocking because it’s scoped correctly. (…) There is no bulging or feeling of bulging or falling off that is placed there just to make it bigger and bigger. ”

He continued by calling out the relatively short length of the game compared to other genres in this genre, and nurtured that simplicity is often celebrated, as films also help pacing the story.

“Simple should be a more virtue in the game,” he said. “It could be that shorter things can make something better. It’s currently being discussed in the film. All films seem to be two and a half hours long. Most people say, “Are they all a bit shorter?

By also paying attention to the fact that Meurisse focuses on less of relatively high quality, he added what Hadrahan said. He also showed us how the studio aimed for a 20-hour game when doing only the main quest, and how players tend to play other games. This brevity, he noted, was important to him as a player.

“From the start, I wanted to have a very short, intense experience,” Muris said. “The initial length estimate for the game was close to 20 hours in the main quest. I think I’d get closer to 30, 40 hours after a bit. As a player, there are a lot of games that are important to me (and) what’s important to me is the level of excitement and fun that comes from the game.”

Players could also take the time to finish how “value” a game is in terms of price, so Meurisse dispels this concept by dispelling this concept and cultivating such a short game. internal.

“The value a player gets from the game is not systematically aligned with the length of the game,” he said. “For example, one of my favorite games is internalthis lasts about two hours, but it is one of the most sophisticated, intense (experiences) and can even change life for some people. ”

clear clear nabure: expedition 33 Available for PC, PS5, and Xbox series X/s. See the review for more details.


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