Closer the Distance review: A bittersweet tale of a town in mourning that's as sincere as it is refreshing

My first rendezvous was back at Steam Next Fest in June. There you will be able to explore yesterday’s quiet town and learn about the array of all the clear and authentic characters. One of my dear residents – a friend and relative – has passed away.

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It was a solid start, of course, and after my time was over with the demo, I saw that I was eager to carve out space to breathe. But despite the pressures of this dour’s starting point, I was desperate to jump in and learn about yesterday and that fun human cast. I wanted to see how it could have an impact on their stories.

The way this unfolds is refreshing. Despite its beautiful, vibrant and sad subject, there is something magically reserved about it. First step in Yesterday will show you a strange Sims-inspired way of controlling and observing deep personal storytelling in life and mutually pollinated characters.

You can really look closely at the lives of the townspeople and dig deeper into their heads. You have access to their whims, desires, relationships, etc., but you can only take with control (and manipulate) some of the consequential elements of it. This is where our main character, Angela, comes.

Someone who works in a glass house. |

Angela (or Angie, if you’re familiar with it) is the heart of yesterday, and sadly, our time in the scenic town begins after she dies. The Connie sisters, the first character we control, are soon revealed to be still feeling Angie’s presence yesterday. Help them move on and find peace again so that she can communicate with those closest to her. This is where the player, the player, comes in. Ultimately, she acts as Angela. To help them remember why they came to Yesterby in the first place, we dictate the actions and futures of these residents.

Of the 13 characters that have come to live in Justerby, you will gain the ability to control five characters. Angie’s sister Connie, her boyfriend Zeck, her best friend’s river, her doctor, and Godmother Gallia, and the mystical musician, Raul. And while it may seem frank again, taking on responsibility for these characters (and helping them find happiness), distance reminds us that it is never easy to mourn and make life-changing decisions.

One character sits on the bed and is a quiet, reflective, dark room.
Can life feel strange effects? |

Ultimately, you need to decide what these characters want and what is most important to them as they work through their grief. And, just like in real life, their desires and needs will sometimes come at the expense of others. For example, consider Galaya, very desperate to help Angie’s family find normalcy again.

Gayla is very devoted to the reasons that she ignores her family in the process and loses herself. It’s important to find the balance between many of these characters. The way they can support each other without losing contact with what is most important to them.

Zec is another example. He wants to leave town despite his father’s disapproval. Or, his father, River, wants to make a comeback yesterday on the showboat, despite nearly everyone in town dislikes ideas. There is also Connie, Angie’s younger sister. She is trying to bring life to the wilted connection between her family and friends, but she can only do it on their return trips.

Within all individual bounces, you can check in your characters at any time without missing any important moments. By the end of the Thge game, you will be familiar with not only the characters you control, but everyone else you will meet. You take a step into their personal rituals and know in agitated when they wake up, when they socialize, when they take a little time to breathe through the pain.

Henrietta is an elderly woman who lives by the beach and takes a nap and fish every day. There’s a boy named Eli who doesn’t understand why everyone is now “strange.” Everyone can use friends, and it’s up to you, and it’s up to the people you can control to bring these changes.

The two characters interact near the lakeside, with a small hill in the background as they get closer and closer. The game UI will be displayed.
Never Better Lake |

As a result, getting closer requires strategy, careful planning and a lot of listening if you are trying to repair many broken hearts that are trying to heal yourself yesterday. But don’t put this down. You don’t need a pen or paper in your hand. In fact, get some snacks and make yourself comfortable for this story. The most important thing about Justerby is to listen.

It will affect you this magic, as your judgment is placed aside and your ears are open. It’s generally very awfully sweet, and you’ll smile while tug your heart with the same breath. It is very thoughtful, honest dialogue and emotional storytelling, and you will always be wondering what “right” is. If there is.

Sometimes I reached my screen and hugged these amazing characters and wanted to tell them it was okay, but this kept me reminding me as a whimsical musician, Raul, a character who is desperate to help this unfamiliar town. Raul was often reminded me that I should really try to help my despair and that it might seem like I’m in favor of hearing the needs and desires of the characters in front of you.

You will be making mistakes in such an emotionally driven story, but having hope beyond the near-far grave can help you move on. And if you’re wondering how you can do things differently as great as me, there’s nothing that will stop you from going back in time and trying to pick up the piece again.


The distance is close to Steam, PS5, Xbox Series X/s August 2, 2024. This review was conducted on the code provided by the publisher, and on the PC version of the game.

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