Crimson Desert's new demo wowed me, but this medieval RPG still needs work

Of all I did at the summer game fest, I can confidently say that nothing is animated. The deep crimson desert. On the other hand, I was pleased with combat inspired by the ridiculous but satisfying battles of RPGs. Meanwhile, that bewildered mechanism has undoubtedly led to my most enthusiastic and long-lasting rant throughout my event.

Crimson Desert is a medieval open world game that envisions the role of a grizzly and fearless Kliff Macduff. The world-building and narrative interests of the one-hour SGF demonstration are fatally serious. As the leader of Grayman, you need to clear and capture the forward post base controlled by the opposite clan. There are armor in the right style, war banners with clan insignias, cannons, horses, and horses ride in battle. It’s all typically medieval. It also runs across gorgeous mountains and vast forests.

Game battles are equally epic proportions. The enemy will be thrown at you and your soldiers in seemingly endless waves. Environmental destruction sends pieces flying over your head. Cannons and exploding barrels illuminate the darkening battlefield with flashes of orange fire. It is an all-powerful sight. Don’t waste your time doing so, as you don’t need to kill all the enemies that stand between you and your purpose.

The crimson desert feels like a serious atmospheric medieval RPG – until the moment you enter battle. There are anticipated light and intense attacks, negotiations and shelter, but Kliff is armed with a soothing Skidic skill set, including super jumps, slow attacks, RKO-style slams, shield bashes, arrows that act as markers for air strikes, hang gliders, and abilities similar to grapple hooks, similar to grapple hooks.

Crimson Dessert: A battle between medieval soldiers is furious, a fiery explosion lights up the battlefield, and dusk

There are so many satisfying and powerful movements, and Crimson Desert takes the fighting game approach by restraining them in a double button press on the controller. It takes a little time to get used to it. I don’t know how this would translate to someone playing with a mouse or keyboard, but within a few minutes I was beginning to learn combos.

However, Crimson Desert’s Leftfield approach to Inputs crosses the line. Some of the strange instances of excessive complexity and temperament feel completely unnecessary. In some cases, you need to hold L1 and aim directly for what you want to interact with or NPC before actually pressing the dialogue button. You’ll get used to it, but what’s wrong with just pressing or holding a single context button?

But the most infuriating example is when Kliff has to pick up something heavy. This made me feel distrustful. It was the first time I started the demonstration. There was the seemingly simple task of flying the Grayman flag, moving a few feet, and picking up a large standard to insert into the metal base to request a clan’s front post base. This will activate the super strength power of Kliff by pressing both thumbsticks, aiming for the flag and pressing X and square to select it, quickly pressing from the floor to lift it up from the floor, pressing triangle to hold it above the head, walking to the base to hold L1, pressing R1 to place. All this to pick up and plant the flag…

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This mysterious combo then returned to the end of the demonstration midway through the boss battle. In a great battle with all accounts, you will face Cassius Morten, the giant leader of the rival clan, and Cassius Morten, who is in a sealed room above the castle. Kliff can defeat him by using a stun attack to whittle his stamina bar and put him in a temporary vulnerable state, then slamming him with a big collapsed pillar and removing a large chunk of chunks from his health bar. I found 90% of this encounter to be great, but picking up the pillar requires a cursed combination of input. This was a huge challenge considering my boss was vulnerable for just a few seconds. But it’s not fun. I can only apologise to the lovely Pearl Abyss representative for my angry rumours that followed.

If the crimson desert can simplify or eliminate some of these unnecessary complications, then it would be better for it all if it could distract you from a truly smirk-induced battle. I wasn’t able to explore much, but despite the charming and beautiful views surrounding the demo area, I can see these nasty moments breaking the immersion there as well.

Apart from that, I have great hopes for the crimson desert. If you are following the medieval game with lots of authenticity and a healthy crazy dash, this should be just above your alley.

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