Grounded 2 is Happening Because Obsidian Wanted to Tell a New Story and Implement Mounts

Ground 2 It was one of the few first-party surprises on this year’s Xbox Games Showcase, especially as it will be coming to PCs via Steam Early Access and Xbox Series X/s next month. But why do you develop a sequel instead of continuing to update the original?

Speaking to IGN, executive producer Marcus Morgan said: ground On the original Xbox One. And we were actually running out of rooms to physically put things in the game. So if you wanted to add more content, you would have actually had a hard load to expand the game. And it really immersed me in and ruined the notion that I was really in this continuous space. ”

They also have a desire to tell a new story (because the first game is finished well), and they added a mount known as a buggy that can also be useful for buildings and combat. “We were already prototyping multiple creatures. Ground 1. The challenge is that we didn’t design all the spaces to suit that new style of play.

“We need to change the speed of our crossing, expand on (points of interest), how to deal with the land, how to handle the interior space, how to deal with the dangers of the environment. Everything was really not thought of, so we need to build a whole new space to really boost those land.

Obsidians are not working on the game on their own. Idos Montreal (The Galaxy of the Guardian of Marvel and Shadow of a grave raider fame) is turned on as a co-developer “in the real sense,” says Morgan. Several developers were huge fans of the original, and as a result, the studio designed the premise and villain for the sequel.

Ground 2 It will be available in Early Access for $29.99 on July 29th, but prices are expected to rise as development progresses. The first zone is as “large” as the entire backyard in the first game, and players are looking forward to improving combat, new hostile bugs and more. Obsidian will share a roadmap when Early Access comes live, so stay tuned.


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