Until the release on June 26th Death Stranding 2: On the BeachKojima has conducted quite a few interviews to talk about the title. In one interview with Dexerto, he talked about Kojima Productions’ team size and how he rates smaller sized studios. clear clear nabure: expedition 33 Developer Sandfall Interactive.
“They have only 33 team members and dogs,” Kojima said, debating how the size of the Kojima Studio team grew to hire more than 200 developers. “When you create something with a team, that’s my ideal. Creation is now much bigger. It’s like a war between how efficiently you can (Be) with a small team, but you have to make it very epic.”
Although Sandfall Interactive is a relatively small studio, please note that the developers have had considerable help from the support studio when it comes to actually working on it. clear clear nabure: expedition 33. Part of the development, including game animation, 3D models, QA, and performance capture, among other things, was handled by the Support Studio.
However, aside from the size of the development team, clear clear nabure: expedition 33 It has been a very successful release since it was released in April. Critics and players praise the title, but some figures from the gaming industry also went to social media platforms to talk positively about RPGs. Very recently The Witcher 4“Global Community Director Marsin Mott called the title an early contender for the 2025 Game of the Year.
“That’s it ClearPosted by Momot. From start to finish, don’t start with very likable characters, fun and engaging gameplay, and music. wonderful! Must be in Goty Talks! ”
Regarding game development, clear clear nabure: expedition 33 Director Guillaume Brooch spoke about how the studio was successful with the title as they were working on the game the developers wanted to play. Broche also encourages other studios to work on the games they want to play.
“I can talk about it, but I think I’m really, really lucky about how all the stars line up, so I can take it with a grain of salt,” Broche said when asked what advice he would give to other game developers. “I think that’s the most important thing when you start a game. I sometimes get to see it with new developers. I don’t agree with that. That means you don’t have to make a game that people think they like.”
“You have to make a game you like, and I think that’s important in the beginning from a creative decision perspective. If you don’t like it in a game, then it won’t go to the game. It doesn’t make it very personal, but in my opinion, it’s not narcissistic.
For more information clear clear nabure: expedition 33Available for PC, PS5, and Xbox series X/S. Please see the review.