marathon It’s not the next one Concorde, According to Hermen Hulst, CEO of Sony Interactive Entertainment’s studio business group. In a recent “fireside chat” with investors, Halst admitted it Concorde Though it wasn’t enough for Sony’s expectations, the publisher added that it learned some valuable lessons in the wake of its August 2024 release and subsequent cancellations.
After praised the success of Helldivers 2Halst acknowledged that publishers have faced considerable challenges over the past few months. Concorde As an example, and assure investors that Sony has made the move to ensure that marathon – Bungie’s upcoming first-person extraction shooter will not face the same fate. Hulst also praised the work that was placed by the now-deprecated Firewalk Studios Concorde, Citing the competitiveness of live service genre and marketing issues as the main perpetrators behind the game’s failure, ultimately leading to refunds and closures ConcordeDevelopment studio.
“In fact, I think some really good work came into that title, some really big effort,” Halst said. Concorde. “However, in the end, the title entered a hyper-competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with the players. So I reviewed the process in light of this process so that it didn’t make the same mistake as how this title didn’t live up to expectations.”

Halst explained that new operating procedures have been implemented in Sony to prevent publishers from repeating their history. marathon Released later this year.
“We have put in place a more rigorous process to re-examine creative, commercial and development assumptions and hypotheses, and now we’re doing it on a much more continuous basis,” Halst said. “This is the plan to ensure that we are investing in the right opportunities at the right time.
“for marathon, Our goal is to release a title that is very bold, very innovative and deeply appealing. It will be the first new Bungie title for over a decade. So we’re really excited about the release. We are monitoring and going through the test cycle. We are monitoring the closed alpha cycles our team has just passed. We take every lesson we have learned. Using the features we have built and analytics and user testing, we understand how the audience is involved in the title. ”
Halst admitted that some of its user feedback is “various”, but it is “very useful.” marathon development.
“That’s why we do this test,” Halst explained to investors. “Constant testing, constant re-examination of the assumptions we just talked about, is very valuable to me, and constantly improving the title is so valuable, so when launch comes, it gives the title a chance of optimal success.”
It seems that former Firewalk Studios developers have agreed marathon It deserves a chance.
“I worked on it ConcordeThe developer shared it on Reddit.
Regarding marathonan anonymous developer said they “really didn’t want to be ‘that fat’.”marathon) Failure before it was even is wild for me. ”
marathon It is scheduled to be released on September 23rd for PlayStation 5, Windows PC, and Xbox Series X.