There’s no man’s sky It is officially supported on the Nintendo Switch 2 and offers numerous graphical improvements (free for current owners). For everyone else, the new beacon update will bring about a massive overhaul to the settlement. Please see the trailer below.
To begin with, players can become supervisors and manage up to four villages throughout the universe. You can see the history of the settlement (including new infrastructure, sentinel attacks, and more) and celebrate festivals and milestones with fireworks. It is important to take each building into consideration as they contribute to overall well-being.
You can also find robot-run autophage settlements, choose deeper resolutions for conflict, upgrade settlement buildings, choose up to 18 special features, and perhaps the coolest, have Sentai defend Pirates from Pirates.
Check out some of the patch notes below and more information. There’s no man’s sky Available on Nintendo Switch, PS4, Xbox One, PS5, PC, and Xbox Series X/s. The Switch 2 version will be available for playback tomorrow with console release.
5.7 Patch Notes
Autophage settlement
- We have added a rare autophage settlement with unique autophage names to all inhabited planets. Travelers who discover autophage life forms could become supervisors of these settlements.
- Returned players may receive an invitation at the settlement to visit the autophage settlement.
- Autophage settlements have autophage synthesis terminals available at the Town Center Monuments to replace void motes and assemble their own autophage staff.
- Added autophage settler NPCs with their own set of titles, dialogues and thoughts.
- Added autophage payment visitors with their own gift set.
- Autophage settlements always begin with specialized functions to reduce sentinel attention.
- We have added a valuable new planetary chart to find autophage settlements available through the autophage synthesis terminals.
Multiple settlements
- We have added support to become supervisors of up to four villages.
- Each settlement that we oversee has a clearly named management mission, with specific details about the status of the settlement available in the mission log.
- Includes increasing the robustness of the settlement management mission structure, including ensuring that a settlement cannot be abandoned when an aggressive mission is required, and improving the user experience when saving between platforms that do not support settlements.
- When teleporting to a settlement with the settlement management mission selected in the log, the current settlement mission is automatically selected.
- He is now able to retire as a settlement manager.
Payment balance and Qol
- Villages can now support up to 18 special features (increased from 6).
- Reconciliation oversight can now select the resources the settlement generates. The list of options is influenced by the settlement race and buildings. Luxury buildings unlock more profitable production options.
- Resources created by the settlement can be exported directly for sale from the settlement’s management screen.
- The algorithm for determining the class of settlement has been completely reworked and readjusted. Returning players may notice a slight shift in existing Settlements classes, but they should find that the S-Class upgrade to settlement is more achievable and predictable.
- Returning players will be given a unique “Pioneer Spirit” feature to existing settlements that are only available in settlements that were billed prior to the beacon update.
- Currently, each individual settlement offers a continuous contribution to the settlement’s productivity and happiness levels, and some can provide specific features to boost the settlement as a whole.
- Individual settlement buildings can be upgraded to enhance the appearance and class of the settlement. The upgrade process can be started from the building terminal or when prompted by the management terminal.
- A permanent terminal has been added to each village building. In addition to acting as a receptacle for building supplies, the terminal also provides access to the building information page and several special utilities.
- The analysis visor reveals tagable markers for individual settlement buildings, making it easier to find and navigate.
- The settlement’s Tower Building currently provides utilities to scan points of interest on planets and space, generating small amounts of navigation data every day.
- Marketplace Buildings at Settlements is currently the envoy of the most prominent guilds in the local system.
- The village factory building generates multi-tool boxes and redisplays its contents every day.
- The village’s farm buildings currently contain planters.
- The village saloon building allows the director to prepare the facility’s menu and set up a bite beat track in the jukebox.
- The landing pad buildings in the settlement provide utilities to find crashed ships and retrieve spacecraft.
- Added options for building fishing pond buildings in all settlements. Upgrading the pond will improve the quality of the fish (but only junk will be produced while the pond is under construction).
- Added additional steps to the construction of the village building, giving supervisors the opportunity to officially open a fully constructed building with short, festive cutscenes.
- If you receive an overpayment of your settlement obligation, your settlement reserves will increase and you will be awarded an over-valued production.
- Citizens are currently releasing fireworks in response to important events at the time of the settlement.
- Residents have added history pages to provide an overview of their achievements and events during their current supervisor tenure.
- Information statistics pages were added to settlers to reveal insight into individual personality. Professional citizens with a particular occupation have their own pages as well as visiting members of the squadron.
- Add a Settlements Register page to provide an overview of all managed settlement status, including statistics, debt status, production status, history and more. This page is available from the Quick Menu or from your managed payment management device.
- Updated and improved visual styles for all existing payment UI pages.
- When Sentinel forces attacked the reconciliation, diversity in enemy types increased significantly.
- We have significantly recalibrated the frequency of sentinel attacks in settlements, particularly delaying the increase in alert levels while the game is not running.
- When you oversee multiple settlements, Sentinel alert levels are distributed between them. In effect, the number of attacks that require player attention does not increase with the number of managed settlements.
- The herd chicks can sometimes attack reconciliation.
- Settlers with specialized jobs began to encounter wandering around the settlement.
- Squadron members scramble to defend against pirate attacks, and pilots may encounter wandering around the settlement.
- A prosperous settlement will increase the wealth of the local solar system.
- Holographic orbs have been strengthened on the management terminal in the payment supervisor’s office.
- Added a new filter to the teleporter for “My Village.”
- Teleport to the settlement and you can place you in the superintendent’s office, not the monument in the town centre.
- It occurred within the village, preventing extreme weather phenomena such as meteor showers and lava eruptions.
Deciding on settlement management
- We have increased the number of settlement management decisions in all categories in a variety of ways.
- We expanded the settlement management decision UI to support up to four possible options (increasing from two).
- Existing civil conflict management decisions have been completely reworked, introducing clearer scenarios and broader options.
- It has increased the diversity of suspicious settler activities that the Settlement Advisory Committee may propose a ban or taxation.
- We’ve added many new specialist nationals that can take part in your settlement, including hologram architects and astronomers.
- Settlement management decisions can now award standing, alien vocabulary, procedurally generated products, Nanite.
- Added a new type of settlement management decision to upgrade the classes of constructed buildings.
- We have added a new type of settlement management decision to commission the artwork.
- A new type of settlement management decision was added to name newborns.
- A new type of settlement management decision has been added to exploit the current blessings of settlement.
- A new type of settlement management decision has been added to receive gifts from professional workers.
- We have added a rare new type of settlement management decision to abandon one of your settlers for bounty.
- We reorganized the weightings of settlement management decisions to prioritize more interesting and positive choices.
- The Setter Expeditions leaders have been made clear in their request management decisions, making it clear which citizens are at risk if the expedition fails.
- Missions tracking settlers’ expeditions show details of what the expedition is trying, and the remaining expedition times are also shown in the mission log.
- At the end of the settlement expedition, the superintendent is urged to report the expedition for reporting and reporting.
Base building
- We have added approximately 100 new autophage-style structural and decorative base parts that can be purchased from Space Anomalies.
- We have added a new set of weathered wood, stone and alloy materials for base parts related to settlement and settlement. Players who build their own bases with these structural parts can choose between weathered and refined materials.
- Placement on the plane under the player’s feet has significantly improved the snapping of structural base parts.
- Fixed an issue where cylindrical room frames could prevent snapping to other base parts.
- Fixed a rare issue where terrain editing could not be uploaded along the base to which it belongs.
Audio Options
- Added audio options to adjust the pitch and style of player vocalizations (such as granting and breathing).
- Added an audio option for selecting masculine exosuit audio (English only) or an option for completely disabling exosuit audio.
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