Rosewater is Francis Gonzalez’s latest adventure game in the alternative history of Lamplight City. It replaces the ambiguous Victorian ditch of its predecessor of pumpkin and lavender sunsets in the American West, reconsidered around 1850. But as hard as I try to imagine myself as a “venturine” cowpork, I hope to find Gold here to see Grimmer.
After all, the story places you in the mark of gold. Shortly after arriving in the honorable frontier town to get a job in a local paper (aaah, memories), Harley Leger is caught up in a quest for the lost property of scientists who intervened with the ominous, semi-magic “ether.” Otherwise, I’m quite tired, I can’t believe that there is no steampunk premise and I’m saved a little from the epicenter of the city of the environment. In scope, the wonders of such technology feel mysterious.
However, Rosewater is not a mystery game, or at least not a detective game like its predecessor. It’s a divine honest point-and-click adventure straight up and down. Dropping off the dialogue method for a more traditional inventory of dialogue based on Lamplight City. This can be viewed in Drek. And you can tackle problems that can be easily solved on a trip to your local hardware store.
The first two hours follow Harley, where she forms a team of fortune tellers. There is a smooth story showman, a gentle healer, alluring in 11 different ways of the ocean. Mixed into linear puzzle sequences, crews sometimes provide competing strategies to tackle challenges. The scope of these strategies is the scope of survival. While using the nerd brain to crack a combination in a locked door, my buddy, Phil, whispered to my ears about how easily a huge explosion could handle it. Peace, Phil. There’s time.
Harleys are strange. Her well-written dialogue is her gross past and gestures in journalistic chops, but her main contribution to the crew is the protagonist of a point-and-click adventure game. – Which ability will make her what the puzzle demands. At one moment she’s a sharper shot than the crew’s sharp shot. And she is a gravestone-level putdown container that generously adds to the taste audience.

It’s not long before Harley & Company leaves Rosewater. Most of the game will be a prolonged road trip rather than a robbery with the unemployed. Some gimmicks are to stop the advancement of the caravan and suddenly you (for example) dress up as the dead crew of a retired sea captain and pull him away from the trauma-inducing catatonia.
This is not a knock on Rosewater’s excellent sense of humor, but this particular sequence is not played for laughs. However, these scenes that don’t move from reality make it difficult to pick up the threads of logic that are supposed to lead me along the puzzle and the puzzle scene-by-scene. Although achievements indicate a choice of divergence, in my life I can’t think of many points that have somehow influenced the event. My outcome has well tied together big questions, but the purpose of Rosewater’s plot is leaning towards more Coen brothers than Sergio Leone.




Every area of the game struggles to answer “Why?” Why does Danny need this specifically shaped rock to build the monument? Why does tracking Hoofprint involve clicking 12 identical screens instead of two or three? Why are we trying to stop improving the latest plays of struggling actors when literally nothing can stop us from continuing towards our goals?
I think there are two answers. At another stop, you will see Harley crews tied up with the family of travel merchants. The background is undoubtedly surprisingly gorgeous. Phil strums his guitar and sings the original composition by Francisco Gonzalez’s cousin. Why did it stop here? Because when the stars align, rosewater can truly beautified.


If I was playing it from my parents’ Dell Inspiron’s dusty disk drive around 2010, it’s one of the games I’d thought up once every few weeks. In a decade of point-and-click formula updates, Rosewater essentially refuses to update anything. Any sequence of characters with interactions and very specific preferences is part of that expression. Why did it stop here? Because there’s a puzzle.
My own pleasure with Rosewater feels so contagious. Not just from the joy of entering its creation, or the fact that the star-studded voice cast (including Arthur Morgan and the narrator of Gate 3 of Baldur) clearly had time in their lives. I enjoy it. Because it reminds me of a game where I can go back to ages and spend a month. But when I walked around for 30 minutes and tired of the dialogue options in the hopes of connecting dots that moved me, I recall the adventure game I played, ironing snuggles that are often packed with rosewater.
This review is based on a free review copy provided by the developer.