I’m looking for something. I don’t know what it is, but I need to find it and my map swears blindly that it is here. I did more wraps than I could deliberately count the nude room wraps, just in case I was hiding on the side of the fireplace or hidden inside the antique gloves. it’s not. Suddenly, I was keenly aware of how much time I had spent not looking at my back, and my eyes were back towards the door where I entered.
It is wide open, beyond which is the ocean filled with submerged rooms of sinking ships that have wandered through my intestines. No one was looking at me, but for a while I was sure I was totally sure. What I’m looking for is on the balcony above me. It’s not yet for a while.
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It took me a while to reach the point where it felt like I was clicking on Thalassa: Edge of the Abyss, the latest game from Norwegian indie studio Salepta Studios. But when I did it, the game really dug that hook. As you are surrounded by nightmares of early 20th century diving suits, the game sends you to explore the shipwrecked ruins of SS Sarassa.
The mission waiting for you at the last resting spot of the ship is easy. Understand what happened on Earth. That way, make sure their families – and you can ensure closure. Doing this will take on the role of a lonely underwater detective and find the flooded and damaged rooms and sections of a private liner from the early 1900s designed to enable wealthy owner Isabel Greenwood to realize your archaeological dream of cultivating Spanish galleons from the depths of notes, items and wax roll audio recordings. The instant comparison you might make (and I certainly did when I first tried the game’s Steam Next Fest demo) is the return of OBRA DINN in Lucas Pope.
It’s surprising to learn that the two don’t share at least some inspiration, but I think Sarassa is far enough away from other very good games by being less heavily stylized, and that the protagonist has given up enough himself by playing more heavily on a soul that has come to life and slowly, slowly, upset. Your biggest focus is not trying to identify simple details before digging into all the ways, such as naming your face. How did this happen to people I knew and cared about?
There is much more to your face in your question than the very subtle OBRA Din in general, but that’s not a bad thing. In fact, the only area where Sarassa might fall behind her spiritual brother is that she does not take advantage of her historical environment as an unwavering defining element of her character.
As you can imagine, given the theme, it’s emotion to put flesh on the bones of Sarassa’s gameplay. This is solved through a menu that consists of walking sims and mystery of equal parts of exploratory or crime scenes, slots all the evidence gathered in the gaps connecting different scenarios. If you’re a particularly quick inspector Crusau, you might think both are a bit slow and troublesome, but it works pretty well for the tale of Thalassa.

It should take time to absorb the unnatural beauty of people called people who are gradually rusting and crumbling, as fish gently glide through crushed windows and pinned doors and gently slipping through pinned doors. It is not intended to rest until you compile all the details of the event where the basic point is already populating out of the page. You are supposed to take the time to think as the voices of several of your crew echo through your skulls, responding to your discoveries and providing their thoughts about them.
While it’s not just a real exploration of the complex themes that Thalassa attacks violently without having a particular character or performance actually wandering around the territory of spoilers, the survivor’s guilt is huge.
Baldur’s Gate 3 Alumni Amelia Tyler and Peter Hannah are tasked with delivering the most important performances in this regard, as Alex and Bailey, respectively. There was a dreamy sequence in which the main character slipped into certain key points in the plot, and without the brilliant voice acting it would have been difficult to pull apart, while maintaining the serious tone that the game generally does.
Beyond these two, I wouldn’t say there are weak links to the rest of the character’s cast. Each is given enough screen time and depth to play a role in the procedure, giving it an interesting connection with other crew members who feel like a realistic and well-developed group. No one remains on the island. It is unnecessary or at least one defect or characteristic. This can be difficult to quit the game with a relatively simple runtime.
Similar line training was carried out for tones. I think Salepta did well to build the work he did with his child Lebensborn in terms of delving into complex and unpleasant subjects, but this time we make sure it still offers a fun experience that is enjoyable enough. That being said, if you’re making a game like this, you’re clearly not going to go down the path of 1 minute hijink and energetic action, so if you’re in the “Games Like Fortnite” section of your choice, I might skip this if you’re pop up with a weird, hilarious dark magic piece.
You can’t really talk about the climax of the game’s story without wandering around the territory of spoilers as before, but it’s summed up – Sarassa’s story is what gets better as it goes.
Early moments, and when Flow stumbles a little, just before you plunge into the final sequence from the really deep edge, or in the latter case, you can stop without being able to explicitly stop unless you solve almost all the mysteries, but in most cases she is voyage enough to clean you up towards her waves, and once you reach a conclusion, you will be in the end, where the story feels just right for you to be told.
If all of that sounds like what you want from your game, I’d say you’ve found what you’re looking for.
Thalassa: Abys of the Abyss Release August 1, 2024and will be available on PC. This review was conducted on PC and the code was provided by the publisher.