If you were asking me which of all the cool IPs out there would make a big push to the new genre, I would never have guessed it Dungeon Fighter This is an option for 2025.
The Dungeon Fighter, the action-oriented MMO who first stole his heart in the early 2000s, has acquired a handsome new figure The First Berserker – Kazan. And what do you know? As long as missionaries spread the good words of dungeon fighters to the masses, that’s not half bad!
Kazan is like a heartfelt soul, with a focus on ruthless attacks. In this game, you want to become an aggro, quickly take damage, blow your enemies and slice them while bleeding. There is such violence and shameless joy, and the game quickly thrusts you into action ballet that has engrossed thousands of soul-like demons around the world. I include: I’m lost cause.
Manage cookie preferences
Developer Neople has shown a deep understanding of what fans of this style of action games want, primarily through their approach to combat design. You got the block and the Dodge, right? Standard package. But providing additional opportunities for attacks, or stamina bumps, before you hit, and before you hit, and before you hit – and you will get a reflection or “blinking dodge.” You can learn Parry through the skill tree, Another Parry works only against special blockable red attacks. The game throws tools at you and believes you are a villain who loves to tinker with all these options. And what guesses Neopur? I’m a villain and enjoy this nonsense.
This aggressive approach relies heavily on stamina. Combat against bosses in particular is a game of action and response. Use up most of your stamina to deal damage and defend until you return to your front paw. Stamina charges over time, but certain skill tree upgrades can provide a boost for Stamina Generation in Reflect and Dodge. Your enemies also have stamina, and have the dried up thing that opens them to powerful brutal attacks that fully replenish your resources.
That’s an interesting approach. Souls-Likes has relied on stamina ever since Demon’s Souls, but few have built much into resources. all It is linked to stamina. As a result, Kazan’s best results, players can be involved in this fascinating front and back until they completely drain the boss’s stamina. So much of the game is built around pushing your advantages, not holding your breath in the face of enemies, and always planting you in the danger zone.
Initially, I was torn between going to Ham and overly defensive play. But it all clicked in about 12 hours. Adapt to the bubbly water of Kazan, you will hold back less time and spend more time on people’s faces. In this zone, Kazan has the energy to keep my heart locked in and keep me enthusiastic. Let me say this: I would rather spend 3 hours shattering Kazan and playing other games right now. Yes, include that.
The game’s approach to weapons and equipment also renews things. There are a total of three weapon types, which I don’t hear much, but each praises a particular style. I was caught up in a fast-paced light attack haze and remained true to the dual weed weapon types, but if you like big hits and more conservative poky combat, greatsword and spear respectively will keep your content.
You can then praise the style with the dropping gear. Equipment can be mounted in a set that offers a bonus when combined. You can also reroll the stats of the gear pieces you want to fine-tune your shirtless himbo. This is mostly Kazan. Gear set bonuses are incredibly valuable, more valuable than pure defensive stats, and some of the ring/necklace sets are weird. Have you reduced the overall damage by 30%? Has the best damage you summoned increased by 50%? A ridiculous number that proves to be invaluable during tricky battles.
Regardless of your approach, it is worth noting that many of you may already assume: Kazan is difficult. That’s strangely difficult. Now I’ve played a fair share of the rewarding soul blowout, but Kazan’s unique quirk establishes it as a unique odd place in the genre graph of how hard games like this pull out your teeth.

Fully enough for Funilly, the normal level isn’t difficult at all, but Khazan So It’s faster to throw challenging bosses at you, especially compared to the hardships you face in the mission that leads you to them. The second boss has two phases, with different attacks spreading between them. Third, there are two life bars with non-blockable attacks, very different attack patterns between two forms. The fourth boss will burn passive elemental damage that will blow your health and attack vast AOE attacks. And it is divided into two floors, so the boss can completely cover the first floor with a vast fire blanket that will kill you. The game will quickly throw you into the Maw of the Great Beasts.
This means there is no difficulty in Kazan. spikeit’s more difficult as is Stegosaurus. You can collect from games that you were meant to pound your head against these bosses. In fact, the game rewards you for doing so! Every time you die in a boss battle, you will receive a kickback of leveling currency. This is something that can be used slowly to improve statistics after each failed run. The same applies to Skill Point XP. So the boss is built as these big walls that you need to bash in the head and eventually pass through. Well, that’s masochism.
If necessary, you can summon a spirit of advocacy to help you. It resembles other ghostly allies of the game’s contemporaries, but starts weaker than the American lager. To power up them, you will need to defeat a mini boss phantom that can be summoned for the currency. These are spread across various missions in Kazan and are intended as optional challenges that will allow normal enemies to be made spicy and facilitate the final battle of the mission. Tradeoffs equal to scale.

But what this means for someone who is completely stuck in the air is that if you want to boost your summonable companions, you need to farm. They farm currency to summon allies, but they strengthen them sufficiently so that they can surpass their enemies. Again, if you’re a lover who’s hitting your head against the boss, that’s not a big deal like me, but 45-year-old Terry Jenkins, who wants to go back fresh from the mine shift and play some video games in his spare time. He and I assume he and the ordinary people may not be keen to collect dozens of summoning tokens. And who can really take responsibility?
The game also suffers from sufficient boss reuse. This isn’t too bad if the game’s second coming of the main story spreads a little more battle. You will be asked to fight them right after the main story mission you first encounter them, the same as the fourth boss, and this trend continues. When used conservatively, reusing bosses is a welcome sight. Even the hype. However, in Kazan, it is done too often, so the enemy loses them Amazing factors Overall.
The game has the feel of an animated film that beats me by the 3D cel shade graphics. This is like the game pops out of one of these high budget CG animated films, which goes a long way to set up games on Steam now from action game number 56 like Grimdark Souls. The background artists do a great job too. From the moment the game began, I realized I was looking at the views out of reach, Cor, it looks nice. Khazan brings fresh life to the dungeon fighter universe just like you would like to download OG MMO. It’s really a love letter.
It is the story itself that this falls into ordinary territory. This is a fairly standard revenge story with the man who cornered the wrong person and was the most angry man in the world. It’s a side mission where things go from average to comical. I won’t ruin it here, but Eimajin Kazan gives the orphan baby gorilla a gun loaded up. Kazan is only to fear that this gorilla not only achieved a sweet revenge, but also achieved a boss bar below him after 30 minutes. Great job Kazan, so cool. Otherwise, the game is immersed in cries of tragedy and rage. It’s not the main draw here.
Khazan is the perfect example of a game that is more than individual components. The game does a lot of reuse, but the awful core of the game is so attractive and so much fun that you really don’t mind. It’s Moorish, it’s like a demon, and the game doesn’t nail everything, but it’s brave enough to guarantee a sturdy recommendation to almost everyone. In other words, unless you struggle with this kind of game champion challenge. In that case, Kazan will not welcome you into the dungeon fighter universe with his open hand, but rather will slap you with his closed fist.
The first Berserker -Khazan was reviewed on PC using code provided by the developer. Available on PC, PS5 and Xbox Series X | S on March 27th.