Elden Ring Nightreign represents some important firsts for Software developers. It’s interesting to see studios known for single-player games, and by developing multiplayer-only titles borrowed from Roguelikes and Battle Royale Games, you’ll need to stop and consider how your team tried to solve a particular problem.
One of the most interesting aspects of Nightrign’s gameplay is Revive Mechanic. This is a feature that doesn’t exist in recent studio titles, but it’s a key feature for the core design of Co-op games.
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The way this works in Nightreign is to enter the undown state once the player’s HP reaches zero. This is pretty standard for multiplayer games, but the way to actually bring back players that have been downed stands out from Software’s latest.
To back up your teammates, you need to attack them! How long should you do that, as it depends on the number of segments that have DBNO bars? This means you can stand there for a while before you back it up.
Behind the scenes, you won’t be surprised to find out there is an equation that controls how this mechanic works. But it’s very clear to look into the raw numbers and calculations that the game makes and how it affects the ability to revive/revive.
The latest research from Souls expert Zullie The Witch – who recently revealed the true meaning behind all the character’s achievements assigned to each character’s attributes – changes your gaze to Nightreign’s controversial Revive Mechanic and see how it actually works.
As explained in the video above, when the player enters DBNO state, a 15-second timer will start. If you play or watch, you will know that the more time you die, the more difficult it will be for your teammates to bring you back.
The video reveals that the initial down has a Revive value of 40, represented by one full bar. But what you may not notice is that each subsequent down – therefore the filled bar increases exponentially in its value. On the second fall, the bar has 45 two segments each, totaling 90. The third time you fill in all three bars. Each gets a total of 240, except for a value of 80, almost twice the total of the first two.
What makes that process even more frustrating is that you have to keep attacking down players to keep up with momentum and drain all the bars. After just 3.5 seconds of stopping, the bar will start improving again. Zullie also found that the speed at which the bars are filled increases the more bars (more down).
Of course, by continuing to live long enough during the resurrection, you can reverse these harsh penalties – depending on how far you are, you may not always have a chance. According to the video, the death penalty decreases by just one for every three minutes of life. Alternatively, resting on the bounty site will reset everything to its default values.
The answer is a bit complicated as to whether your weapon or type of damage affects Revive speed. Yes, damage-inducing weapons will technically make it faster to revive a fallen teammate, but buffs do not affect weapon revival.
There’s more in the video. It’s definitely worth watching. Among other things, it also explores how spells and their various attack chains have some effect on the speed of resurrection.
Bookmark our updated Elden Ring Nightreign Guide for all your other Nightrign needs.