By clarifying the 2024 until dawn, I feel that this review should be started teeth And you shouldn’t expect anything you should and should not. We all know that it is a re-release of the current classic 2015 branching narrative horror adventure game developed exclusively by Supermassive for the PS4. But is it a remake or a remaster? PlayStation Publishing is surprisingly resistant to seeing it as either, a confusion that has not helped manage expectations, especially among fans of the original.
So: Dawn to this new “expanded version” is the first game of Ballistic Moon, a studio founded by former Super Massive Games employees. Certainly, on a technical level, it can definitely be called a remake. It’s rebuilt with a new engine, so it’s qualified. However, that new structure is built around performance captured for the original ten years ago. I feel it Like a remaster.
There are a few new scenes, including the original clumsyly cut pre-ordered DLC chapters restored in the right place to please this longtime fan, but don’t expect the story to turn in a very new direction, at least for the majority of the game. This isn’t a complete breakdown of the recent Resident Evil and Silent Hill remakes, but it still brings a little more to the table than the graphical upgrades you’d expect from the current remaster.
Graphics upgrades teeth But it is definitely the most obvious change. Fans of the original’s detailed oriented mindset (and I fully admit that I am one of them) can understand the finer pleasures of the expanded scene through clever editing, new collectibles, and some latest results that I won’t ruin here, but rather intriguing. But both the return players and the newcomers are similarly the game cute. After watching it until dawn on PS5, we finally understand why the characters often talk about the stunning mountain environments they are currently on vacation. In fact, I really hope that Ballistic Moon was trying to add a photo mode.
Despite the fact that some of the original’s dream-like charms have been lost in the incredible graphical fidelity of this latest console generation, there is no denying that Dawn is always aiming for as much photorealism as possible. Something about the original’s distinctive PS4-era nostalgic charm is lost in the translation, but there is no artistic intent that doesn’t feel like the dawn look is compromised. Instead, it can benefit from nearly a decade of graphical advances, especially in lighting.
Even the title “Till Dawn” is a slightly different hit when you see the sun set the night before. The 2015 original did not have such gorgeous lighting and was compensated by starting the game at dusk. Honestly, it’s the biggest adjustment to the main story, so the action quietly changes back in time for a few hours, allowing you to arrive in the mountains with the perfect grandeur of Golden Hour. Seeing the final light gradually fades behind the last light, as it gradually fades in the course of the first chapter, adds a layer of sadism, even if you already know what is going on. How many of these children can we safely escort all night long in the future? Who was the last person who just saw the sunlight? Like almost everything else in this version of the game, adding humanity is a bit of a touch. It is further emphasized by the light transformation given to the character itself, adding surreal textures to the skin details, which helps to make the cast a little more flesh.

Ballistic Moon has not made any world-shattering changes to gameplay. There is also a small mixing bag. It starts with a clear good one: This new version of Dawn comes with a welcome introduction to accessibility settings that are much more comprehensive than what is available in the 2015 version. This is hardly surprising, as Sony has led the fees for improved accessibility over the past few years, but it’s always great to watch.
Regarding the changes, the original fixed camera angle has been replaced by a 360-degree camera that players can control over most areas, and a welcome ridiculous improvement if nothing else, and the characters can actually do it. run Instead of trying to do a (at best) power walk from the fear of the night. Unfortunately, these features don’t always work well. Character movements feel bound by these fixed perspectives, and as a result, moving them can sometimes feel bothersome and slow. But hey, at least you can do it a little faster now.
Ultimately, the worst part of this new take until dawn stands out in its absence, but there isn’t much about what’s out there. Perhaps because many of these improvements are so indelibly irreversible with Supermassive’s recent output, Ballistic Moon has had several opportunities to add standardized quality of life features in adventure games over the past decade.
After multiple playthroughs in Dark Pictures Anthology, Quarry and Frankstone casting, I honestly expected to inform Couch Co-op options, the UI flag to move to another scene, or the ability to start a new save without removing progress from previous progress. Of course, I understand that ballistic moons are not very good and cannot be lifted out of their work, but certainly these are just basics and not precisely original ideas for increasing user-friendlyness.

At that time, and to be honest, I wish I could give different players a different rating, whether or not I recommend this game to you or not depends on your individual situation or not.
If you didn’t own it on your PS4 until dawn and want to check that it was finally available on other platforms, you’ll need to play this. This is a faithful recreation that allows you to experience one of the best modern adventure games at the end, and also takes a creepy and fun time. And even the original mega fans who are willing to double dip after almost ten years and willing to double dip to see some extra scenes and general graphics upgrades should definitely check out this version.
On the other hand, if you really liked the original but wanted a more substantial overhaul to justify your purchase, don’t get this version. The main sticking point from where I stand is that there is no discount incentive to “upgrade” from PS4 to PS5 for longtime fans. This is probably a technical remake, not a remaster.
And if you don’t like the original and wanted this mulligan to change your mind, don’t get your hopes. Whatever your complaints are, we can guarantee that nothing is overhauled to deny it.

But speaking as someone who has played it on the PS4 many times until dawn and counts it as one of their favorite games – I’m not saying I like this new version. more I certainly don’t like it more than the original few Either. Both versions have minor advantages and disadvantages compared to each other, but in the end, it’s all until dawn. It is simply a game left behind as a relic of the creation of a good, locked, and bygone console.
Until Dawn is reviewed on PlayStation 5 using code provided by the publisher. Currently available on PS5 and PC.