One of the biggest vision pro news from WWDC today is that the headset gets support from the PSVR 2 motion controller and the Logitech Motion stylus with the release of the Visionos 26. Nowadays, developers can learn the fact that “you can publish Vision Pro apps that require motion controllers” and make them “optional.” This change is a surprising change compared to the hand-tracking-only approach that Apple launched its headset.
In a recorded developer session released at WWDC 2025, Apple explained further details about future support for the Visionos 26 motion controller.
One interesting thing we learned is that developers can publish Vision Pro apps with the “optional” or “required” motion controller specification. Developers make this choice and appear in the app store so users know what to expect.
This of course opens the door to Vision Pro content that only works with motion controllers. It’s great if all apps support hand tracking, but the reality is that most existing VR games (i.e. platforms like Quest and PC VR) are built exclusively for motion controllers and need to be redesigned significantly to support hand tracking.
With Visionos 26, Apple allows developers to publish Vision Pro apps that “need” motion controllers. This means that developers can publish existing VR content in Vision Pro, with much less effort than if hand tracking is required.

When building apps for motion controllers in Vision Pro, developers can choose between two different tracking modes: prediction and continuous.
The predicted mode provides the lowest apparent latency by estimating where the controller will go in the future frame based on current movement. This mode may be best for games with many player movements.
Continuous mode provides the highest accuracy do not have Estimate future location. This prevents “overshoot” when the user suddenly changes direction of the motion controller. However, this is at a cost when the apparent latency increases. This mode is perfect for apps that require optimal accuracy, such as art and productivity.
Despite talking about these two tracking modes, as far as we know, Apple has yet to share any specific information about how many latency developers can expect when using motion controllers in Vision Pro.
For more information about Visionos 26, see our overview of the major changes here.